Having played the demo, it isn't bad. The graphics are commendable, using bloom to good effect, and the skill system isn't bad either as you can craft your playing style. Also, you can play around with the enviornment alot to get rid of enemies.
The main problems I saw however is that it doesn't feel quite as epic as oblivion as the game runs along a set path, and the AI definiately needs some work, as although they do throw things like crates at you and try to grab you, they keep doing the same attack after attack.
For example, I was at a bit where I kicked an orc down some stairs onto another orc, and it kept trying to come back up the stairs, even though I kicked it down them about 4 times in a row. They just seem a bit too all out attack rather than minding the enviornment or themselves and not Revolutionary as the game claims to be.
There is a long way to go yet and the game has already been set back from the release date of October to November, therefore they have just less than three months to work on the development before it's released. To be honest I can not see this game being released until December because it is obvious there is still a lot of work to be done.
I found the enhanced engine to be extremely hungry, and had to turn all the settings down on my GFX card to default settings because my machine was really struggle to run the game, which is rather odd because my machine is powerful and I have enough power capable of running this game. Ragdoll is impressive and the bodies bounce well when falling off a cliff, I would like to see stealth mode added before the final release so you can sneak up on your attacker a little quieter. Because at the moment it sounds like you have clogs on.
I was impressed with the style of the game although loading levels took a little too long and this could put off some potential purchases of the game. The consol has been disabled, even though it is ticked under the advanced menu. I wanted to look at the console to see if there were the same issues with HL2 because it's basically the same engine, but tweaked to the max. Therefore you can then see what is failing.
If anybody knows how to access the console I would be grateful... It is supposed to be ~ but, I think it might work by adding -console to the end of the launch icon after the program destination or -devconsole.
At the moment I would grade this game 79% this may increase when the game is finally released. The intro is very good and I can see there has been a lot of work put into the intro of the game to impress the viewer, I just hope this is not another developer who has concentrated too much on the intro and the game play itself is very poor indeed.