Steam Update Feedback - 15th January 2004
I would like to say that this update was painless but it just doesn't seem to be the case. The entire Steam network seem to offline and once Steam returned the webpages were unavailable for a few hours following.
But, all is well now, and here is my feedback from todays release:
- I did actually get into a game quite quickly and manage to shoot Erik Johnston with a deagle, which was nice.
http://www.ntfs.org/users/electronicpunk/PunkKillsErik.jpg
Now lets go over the changelog!
COUNTER-STRIKE:
- Fixed bug where shield would be invisible if a player picked the shield up immediately after throwing a grenade.
- The round timer is now disabled when the bomb is planted.
- The winning defensive team now gets the same amount of money whether they win by round timeout or not ($3250 instead of $2000)
- Players on the offensive team who survive the round due to a round timeout no longer receive money the next round.
- The Terrorists get an additional $800 per player if they plant the bomb but lose the round.
- Fixed exploit where when a player died they could sometimes join the other team during the same round.
A few nice bug fixes, I haven't really played enough to see the new cash system working.
ENGINE:
- Fixed custom decals not being downloaded from the server correctly.
- Fixed custom decals drawing incorrectly for the host of a listen server after another player joins.
- Fixed vgui textures being corrupted after going over a number of level changes.
- Fixed problem where player would be sometimes be forced to look straight up after task switching in and out of game in fullscreen d3d mode.
- Fixed problem in sound system where it wouldn’t properly be shutdown at the end of a .wav file.
- Fixed banner picture not working correctly in HLTV.
Custom decals were working in local games for me before the update, but were not afterwards they were also not working on internet games either. So it doesn't look to me like they were fixed at all. None of the other bugs applied to me, but it's nice to see things getting fixed.
VGUI:
- Changed the way that Asian fonts are displayed in game for compatibility on more platforms.
- Optimized VGUI to use less system resources when running on the desktop.
The in game font looks a little different, I don't have the old version to compare it with but I reckon it is slightly less bold. A nice change I guess, I can only guess that this is due to asian fonts being added? Less system resources are always something nice of course!
GAMEUI:
- Fixed error message that was cut off when a player was disconnected from a game server.
A nice little bug fix, now we can actually see why we couldn't get on a server.
SERVER BROWSER:
- Fixed Opposing Force not showing up in the server browser game filter.
Opposing Force is back in the server browser, excellent news for the five people that play it.
Other stuff I have noticed
- The Friends games now work again, before todays update they were actually crashing Steam when I attempted to play a game with a friend.
Bugs
- I guess I should reitterate that custom decals don't work
- It could have been the server I was on, but that would just be plain odd. It seems the count for the number of players on each team are in the wrong place, I really need to confirm this tho:
http://www.ntfs.org/users/electronicpunk/steamerror.jpg