Unreal Tournament 2004 patch

P

PseudoKiller

Guest
am gonna wait till it shows up on Unreal Tournament's website...
 

RagnaroK

Must be dreaming...
Joined
27 Apr 2002
Messages
673
PseudoKiller said:
am gonna wait till it shows up on Unreal Tournament's website...
Atari Forums (excerpt) said:
I think it will be by tommorow or so. They're probably waiting until there are plenty of mirrors to cope with the demand.
:D
 

mooo

thecyberninja
Joined
6 Jan 2004
Messages
886
so what does it change?

nm saw at bottom of the 2nd link
 

homesick1337

Computer Lover
Joined
20 Jan 2004
Messages
129
mooo said:
so what does it change?

nm saw at bottom of the 2nd link
Onslaught related:
- Teams will now swap sides after each Onslaught round by default. This is configurable in the game settings menu.
- Fixed flying Leviathan exploit where Leviathan can be based on another vehicle.
- Fixed Leviathan pushing exploits by limiting the Leviathans max speed.
- Fixed Tank pushing exploits by limiting max speed unless falling.
- Node location names show up correctly in network games.
- Fixed terrains with a negative scale not showing PowerNodes.
- RadarMap can no longer be moved off-screen using the HUD configuration menu.
- Fixed possibility of ion cannon volume in ONS-Severance killing someone entering it without giving them warnings first
- Fixed bots getting stuck next to a vehicle because they didn't think they were close enough to enter
- fixed players getting out of vehicles into water

Invasion related:
- Fixed Invasion ammo not replenishing at end of wave
- Fixed Invasion's ScoreKill() not notifying GameRules when monster kills a player

General Game play:
- fixed which anim is played during sniper zoom (removes log warnings)
- fixed redeemer reticle being affected by HUD opacity setting
- fixed skaarj playing taunt anims
- make sure no wrap around on multikill numbers
- call takefallingdamage() on wall dodge to prevent it being used as an exploit for avoiding damage on long falls
(can still use wall dodging anywhere you could before, you just take damage if you are falling too fast).
- fixed miscellaneous game code log spam.
- UTClassic Rocket fix for delay before can fire again after loading up 6 rockets
- fixed zoom instagib beam positioning
- improved hidden lightning gun beam positioning
- fixed bioammo positioning
- force correct default character, even if PRI hasn't been replicated yet
- force same character as player is using - players using bForceDefaultCharacter must use a valid forced character as their own model
- improved team balancing in network games

http://hghq.com/screenshots/3204.gif
 

ElementalDragon

The One and Only
Joined
8 Aug 2002
Messages
3,159
Engine/General
- CD/DVD not required to play

heh. saw that one coming. lol

also....

Mac
- Make MacOS version prevent user from ejecting the game DVD while game is running.

hmm.... so they made it stop from ejecting the disc during play when the disc is no longer needed to play? *cough*waste of time*cough*
 

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