S
Santamanne
Guest
I had to 😉
I have to brag about my new hardware.. I just ordered this so it'll be here.. humh.. well in two weeks or so. And then I'm gonna kick your lilly asses 😉 Btw, I allso ordered a couch. So that makes it about 4300 FIM ~ 728 € = my mom is so poor 😉
Graphics processor - nVIDIA GeForce3 Ti500
Memory - 64MB on-board DDR RAM memory
Bus - AGP 2X/4X
Memory interface - 128-bit DDR
Memory clock speed
- Manufacturing Frequencies - 250MHz DDR RAM (operating at 500MHz)
Internal memory bandwidth - 8GB/s
Core clock speed
- Manufacturing Frequencies - 240MHz
Internal chipset bandwidth - 7.68GB/s
Brute rendering architecture - 4 pixel pipelines - 2 texels for each pipeline
- 1,920Mtexels/s
3D acceleration features enhancements - DirectX8 Programmable Vertex Shaders
- DirectX8 Programmable Pixel Shaders
- Hardware T&L
Special effects - Environmental Bump mapping
- Shadow buffer technology to produce
life-like shadows in real time
- 3D textures for enhanced volumetric effects
- High resolution anti-aliasing (HRAA) with fluid frame rates
RAMDAC/Pixel cycle - 350MHz
Output options - High-resolution external DVI encoder (up to 1600x1200 in 16 million colors)
- High-resolution TV encoder (up to 1024x768.)
- VGA Output
Supported API(s) - DirectX® 8.1 & OpenGL®
Bundled Software - Hercules 3D Tweaker™ 2.4
- Hercules Quake3 level (H3ShoDne map)
- PowerDVD™ 3.0
- 3Deep®
- NVIDIA Demos
😀
-Sand-
I have to brag about my new hardware.. I just ordered this so it'll be here.. humh.. well in two weeks or so. And then I'm gonna kick your lilly asses 😉 Btw, I allso ordered a couch. So that makes it about 4300 FIM ~ 728 € = my mom is so poor 😉
Graphics processor - nVIDIA GeForce3 Ti500
Memory - 64MB on-board DDR RAM memory
Bus - AGP 2X/4X
Memory interface - 128-bit DDR
Memory clock speed
- Manufacturing Frequencies - 250MHz DDR RAM (operating at 500MHz)
Internal memory bandwidth - 8GB/s
Core clock speed
- Manufacturing Frequencies - 240MHz
Internal chipset bandwidth - 7.68GB/s
Brute rendering architecture - 4 pixel pipelines - 2 texels for each pipeline
- 1,920Mtexels/s
3D acceleration features enhancements - DirectX8 Programmable Vertex Shaders
- DirectX8 Programmable Pixel Shaders
- Hardware T&L
Special effects - Environmental Bump mapping
- Shadow buffer technology to produce
life-like shadows in real time
- 3D textures for enhanced volumetric effects
- High resolution anti-aliasing (HRAA) with fluid frame rates
RAMDAC/Pixel cycle - 350MHz
Output options - High-resolution external DVI encoder (up to 1600x1200 in 16 million colors)
- High-resolution TV encoder (up to 1024x768.)
- VGA Output
Supported API(s) - DirectX® 8.1 & OpenGL®
Bundled Software - Hercules 3D Tweaker™ 2.4
- Hercules Quake3 level (H3ShoDne map)
- PowerDVD™ 3.0
- 3Deep®
- NVIDIA Demos
😀
-Sand-