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HAOM & AA:O v1.9 Help



I have used HAOM for v1.7 with no problems at all and I just added my server about 6 hours ago and it got authorized like 3 hours ago. The problem is it's running and I cannot join it at all, even with the open ipaddy command. I have tried this same exact thing with the previous version of America's Army with no problems at all. I have no clue why I cannot join it. I did manage to get it listed in GamespyArcade but still cannot join it, and cannot get it to show up at all in Army Ops game browser period, any help here would be appreciated.

Here is my server log if it helps:

Log: Log file open, 08/07/03 02:08:58
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Unreal Version: 2110
Init: AGP Version: 2110.1.9.0
Init: Compiled: Jul 29 2003 19:15:12
Init: Command line: Bridge.aao log=CLANLASTBOSSES.log ini=CLANLASTBOSSES.ini
Init: Base directory: C:\PROGRA~1\ARMYOP~1\System\
Init: Character set: Unicode
Log: Bound to Core.dll
Init: Object subsystem initialized
Init: Computer: CATALYST
Init: User: S1RE
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Speed=2431.902880 MHz
Init: Memory total: Phys=523736K Pagef=1280332K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Bound to Engine.dll
Log: Executing Class Engine.ServerCommandlet
Init: Unreal engine initialized
Log: Browse: Bridge.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255
Log: LoadMap: Bridge.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255
Log: Bound to AGP.dll
Log: Bound to IpDrv.dll
Warning: Missing Texture Texture T2-SKINS.weapons.skn2_weap_qd_suppressor
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 28555->28528; refs: 383623
Log: Game class is 'AGP_GameTeamObjective'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue 131072 / 131072
Init: WinSock: I am catalyst (
DevNet: TcpNetDriver on port 1716
Log: Server Package: GamePlay
Log: Server Package: AGP_Effects
Log: Server Package: AGP_UI
Log: Server Package: AGP
Log: Server Package: AGP_Gameplay
Log: Server Package: AGP_Characters
Log: Server Package: AGP_AI
Log: Server Package: AGP_Inventory
Log: Server Package: AGP_Script
Log: Server Package: AGP_Objects
Log: Spawning: IpServer.UdpServerQuery
Warning: Failed to load 'IpServer': Can't find file for package 'IpServer'
Warning: Failed to load 'Class IpServer.UdpServerQuery': Can't find file for package 'IpServer'
Warning: Can't find file for package 'IpServer'
Critical: appError called:
Critical: Can't find file for package 'IpServer'
Exit: Executing UObject::StaticShutdownAfterError
Critical: UObject::SafeLoadError
Critical: UObject::StaticLoadClass
Critical: ULevel::Listen
Critical: Listen
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: UServerCommandlet::Main
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Init: CPU FP precision changed from 53 to 24-bit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/07/03 02:09:11

Thanks in advance...


Thats funny no one pursues in the things I do like I'm a loner.

There is no one here or anywhere out there that has no interest in making an AA server for v1.09, come on there is at least a million of you on the internet posting in forums!

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Perris Calderon wrote on Electronic Punk's profile.
Ep, glad to see you come back and tidy up...did want to ask a one day favor, I want to enhance my resume , was hoping you could make me administrator for a day, if so, take me right off since I won't be here to do anything, and don't know the slightest about the board, but it would be nice putting "served administrator osnn", if can do, THANKS

Been running around Quora lately, luv it there https://tinyurl.com/ycpxl
Electronic Punk wrote on Perris Calderon's profile.
All good still mate?
Hello, is there anybody in there? Just nod if you can hear me ...
What a long strange trip it's been. =)

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