White iPhone 4 delayed further
  • Posted on July 23rd 2010 at 7:47pm by chastity

And you thought Antennagate was the last hurrah in the epic saga that is Apple’s iPhone 4 release.

Early into the production of the iPhone 4, Apple announced that the white version of the wildly popular device would be delayed due to manufacturing issues. Apparently, getting the white on the phones to be perfectly consistent using the manufacturing technologies employed at the factories wasn’t delivering the standard of results that iPhone’s are expected to have. Some people in the know have tried to explain why white is so much harder to reproduce consistently than black, but Apple never divulged the exact reason for the delay. The second half of July (which is now) was the expected release date, according to the announcement.

In a statement this morning, Apple announced that the white iPhone 4 would be delayed even further, citing similar manufacturing problems. The vague announcement is disheartening to those who are waiting for the white iPhone 4. While it could be a redesign of the antenna that is slowing the production of the white iPhone 4, Apple could also be delaying the phone to only release it when WP7 launches.

Source
Neowin.net - White iPhone 4 delayed further

Alien Swarm - Free Steam game
  • Posted on July 19th 2010 at 8:33pm by Electronic Punk

Today, Valve software will release a free game on Steam (also free) that has me a little excited to play for reasons that I can't completely explain!

Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from the Mod community.

Available free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes. Plan your attack using an unlockable arsenal of weapons with countless loadout configurations against a wide variety of aliens. Blaze your way through an overrun, off-world colony, eradicating the alien infestation in environments ranging from the icy planet's surface, to a subterranean lava-flooded mining facility.

Along with the game get the complete code base for Alien Swarm that features updates to the Source engine as well as the SDK. Alien Swarm adds 3rd person camera, depth of field, improved dynamic shadows and a wide variety of gameplay additions to the Source engine.

  • Tactical, 4 player co-op action game with a top-down perspective
  • Complete game code and mod tools
  • Unlock persistent items by gaining levels
  • Over 40 weapons and equipment with countless loadout configurations
  • 4 unique classes and 8 unique characters
  • Matchmaking, Steam Cloud, Steam Stats
  • 64 achievements
  • Tile-based map generation tool
  • Powered by Source and Steam

ss_5939e72b222a95288ad3ac6eb69b956c57f7df2e.600x338.jpg

Certainly looks very entertaining and frantic and did I mention it was free? Although it uses the Half-life 2 engine which has seen many Mac incarnations released, it doesn't seem to be available on that platform at launch.

:view: Pre-purchase Alien Swarm on Steam

Ivy Worldwide SMB purchasing survey
  • Posted on July 13th 2010 at 1:46am by Electronic Punk

Nick from Ivy Worldwide let me know that in addition to the impending competition here on OSNN, Ivy are also giving away another PC and more to lucky people who undertake a new survey focused at small businesses.

We’re embarking on a project to more formally substantiate the proportion of our influencer partners’ readership involved in small/medium-sized businesses. Specifically, we have reason to believe that SMB owners/decision-makers act much more like consumers in their choice of the online information resources that subsequently affect their purchasing decisions. Further, we want to expose important new insights into how SMBs’ habits differ from those of general consumers, defining and understanding them better. The expected outcome is to help ourselves, our clients and you create more effective marketing campaigns targeted at SMBs, and also to boost your value as a blogger by providing evidence of your influence on this critical segment.

Why are we undertaking this survey? One, because the SMB segment is an integral part of the global economy, as per recent US Census data demonstrating that new and young firms (i.e., SMBs to a large extent) are the primary source of new jobs, and so consequently there’s tremendous value in understanding how they operate; two, to dispel misconceptions about and simultaneously define new insights into SMB decision-makers’ purchasing habits; three, to confidently substantiate such conclusions with statistically significant data; and four, to help you and site owners like you demonstrate the impact and value of your brand.

To that end, we’ve devised a 15-question survey that we’re launching today to gather enough data to arrive at useful and informative conclusions regarding SMB purchasing habits. To drive response rates, we’re offering to randomly award prizes to respondents once the survey period is completed, likely end of July or once we’ve received a minimum of 400 complete responses (this allows for statistical significance of the data). All respondents fully completing the survey with useful answers (i.e., one cannot simply enter nonsense into the text areas) and providing a valid email address will be eligible for a prize. We’ll select winners at random and contact them directly once selected, and then inform participating site owners of their names so you can announce them to the world.

The prizes are:
1. Grand prize: One Lenovo A70z all-in-one PC
2. Second prize: Five prize packages, each containing one of each of the following three devices:
o One LG Bluetooth headset (HBM-210)
o One LG Bluetooth stereo headset (HBS-250)
o One LG Bluetooth Solar Car Kit & Emergency Charger (HFB-500)

To reiterate, the criteria for eligibility for the prize drawing are:
• Complete the full survey (the revenues question (or any other) can be skipped if too sensitive, although we’d of course prefer all questions be answered)
• Supply valid information in the free-text areas (i.e., no nonsensical answers)
• Supply a valid email address

Email addresses will only be used to contact eligible winners and WILL NOT be retained once prize selection has occurred. We WILL NOT share contact data or otherwise contact any respondent.

Good luck 🙂

You can find the survey here: http://www.surveymonkey.com/s/SMB_purchase_decision-making - please note that if you are interested in winning the above that you will need to both complete the survey correctly and do so by the end of the week.

KeePass Password Safe 2.1.1
  • Posted on July 3rd 2010 at 8:48pm by American Zombie

KeePass is a free open source password manager which helps you to manage your passwords in a secure way.

New Features:
  • Added entry tags (you can assign tags to entries in the entry editing window or by using the 'Selected Entries' context menu; to list all entries having a specific tag, choose the tag either in the 'Edit' main menu or in the 'Show Entries' toolbar drop-down button).
  • Completely new entry list column engine; the columns are dynamic now, custom entry strings can be shown in the list, to configure go 'View' -> 'Configure Columns...'; the column engine is also extensible now, i.e. plugins can provide new columns.
  • Added 'Size' entry list column (shows the approximate memory required for the entry).
  • Added 'History (Count)' entry list column (double-clicking a cell of this column opens the entry editing window and automatically switches to the 'History' tab).
  • Added 'Expiry Time (Date Only)' entry list column.
  • Added options to specify the number of days until the master key of a database is recommended to and/or must be changed.
  • Added support for exporting selected entries to KDB.
  • Added 'FileSaveAsDirectory' configuration key to specify the default directory for 'Save As' database file dialogs.
  • Double-clicking a history entry in the entry editing dialog now opens/views the entry.
  • It's now possible to tab from menus and toolbars to dialog controls.
  • Added option to turn off hiding in-memory protected custom strings using asterisks in the entry view.
  • Added workaround for FTP servers sending a 550 error after opening and closing a file without downloading data.
  • Added 'Unhide Passwords' application policy flag.
  • Password Depot importer: some icons are converted now.
  • {GOOGLECHROME} placeholder: updated detection code to also support the latest versions of Chrome.
  • The main window now uses the shell font by default.
  • On Windows Vista and higher, Explorer-themed tree and list views are now used in the main window.
  • On Windows 7 and higher, the main window peek preview is now disabled when the KeePass workspace is locked.
  • Installer: added option to optimize the on-demand start-up performance of KeePass.
  • TrlUtil: added 3 dots string validation.
Improvements / Changes:
  • Improved entry list item selection performance (defer UI state update on selection change burst).
  • Improved special key code conversion in KDB importer.
  • Icon picker dialog now has a 'Close' button.
  • When sorting is enabled, the entry list view now doesn't get destroyed anymore when trying to move entries.
  • Main window is now brought to the foreground when untraying.
  • Removed grid lines option.
  • Reduced size of MSI file.
  • Various performance improvements.
  • Various code optimizations.
  • Minor other improvements.
Bugfixes:
  • No file path is requested anymore when double-clicking an import source that doesn't require a file.
:source: Source and download: KeePass.info

Apple Acknowledges Flaw in iPhone Signal Strength
  • Posted on July 2nd 2010 at 10:24pm by American Zombie

Since the iPhone 4 launched there have been people complaining about poor reception and dropped calls if holding the phone a certain way.

It seems that all versions of the iPhone use an incorrect formula to display the signal strength and are overstating the signal strength.
Our formula, in many instances, mistakenly displays 2 more bars than it should for a given signal strength. Their big drop in bars is because their high bars were never real in the first place.
Apple will be correcting this issue with a software update for the 3GS and 3G versions but NOT the original iPhone.

Complete article at the source.

:source: Source: Mobilia.com

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