Son Goku
No lover of dogma
- Joined
- 14 Jun 2004
- Messages
- 1,980
Yeah, the Xbox 360 has that advantage. And come to think of it, if Sony is taking a bigger loss, might they try to make up that profit loss, and if so, where? The most logical answer would be the games themselves...
Now given supply and demand, it's reasonable to assume that if the prices of both the consoles and the games go up relative to the Xbox 360, then consumers will chose the 360, given the choice. When games have been on both the Game Cube and the PS2, I've tended to chose the Game Cube variant, precisely because it's lower cost to me, and I do own both consoles...
Having to remain price competitive to MS could really hurt them, and if they try to make up the short fall, through game pricing itself, it could have the same effect. Unless of course they manage to secure exclusive titles on the latter platform. But even there, what cost would be passed onto the game company? And would the game company look at overall higher cost (as a higher cost is passed onto them, to then pass onto the consumer) as a bad thing for their own sales? Game developers might be left not liking the scenario.
And as to the employees who made this decision, if Sony's sales drop substantially, and they can't recover the full cost they put into this, heads might well roll... I guess we'll see, when we have a better idea on what consumer demand will end up being, and how much any possible higher price tag might effect it.
Now given supply and demand, it's reasonable to assume that if the prices of both the consoles and the games go up relative to the Xbox 360, then consumers will chose the 360, given the choice. When games have been on both the Game Cube and the PS2, I've tended to chose the Game Cube variant, precisely because it's lower cost to me, and I do own both consoles...
Having to remain price competitive to MS could really hurt them, and if they try to make up the short fall, through game pricing itself, it could have the same effect. Unless of course they manage to secure exclusive titles on the latter platform. But even there, what cost would be passed onto the game company? And would the game company look at overall higher cost (as a higher cost is passed onto them, to then pass onto the consumer) as a bad thing for their own sales? Game developers might be left not liking the scenario.
And as to the employees who made this decision, if Sony's sales drop substantially, and they can't recover the full cost they put into this, heads might well roll... I guess we'll see, when we have a better idea on what consumer demand will end up being, and how much any possible higher price tag might effect it.