quake 3 probs

Discussion in 'PC Gaming' started by theevilsithlord, Nov 18, 2003.

  1. theevilsithlord

    theevilsithlord Hail to the King, Baby!

    Champaign, IL UIUC
    alright, i have a radeon 9700, and quake 3 used to run like butter, but now that ive installed the 3.9's, it freezes every time i play. Could this have anything to do with turning off fast writes (for Call of Duty) or are the 3.9's just pos's?
  2. Dogfighter

    Dogfighter Gamer

    Wales UK
    I have been hearing about quite a few probs with the 3.9s. With quite a number of different games. I would go back to the 3.7 or 3.8s cuz they where solid, and wait for the 4.0s. They should have all these probs ironed out of them.
  3. Vorpal

    Vorpal Guest

    I agree. Unless you have a problem with a specific game, I'd stick with the 3.7's.

    Quake3 has dll's that are optimized for Nvidia cards (go figure). Somewhere you could download optimized ATI versions

    I believe the 3.8/3.9 and maybe even the 3.7 cat's have 16 bit problems with the Quake3 engine.

    Of course - Quake3 is OpenGL and the Quake3 engine is almost the only OpenGL game around. It was written during the Voodoo / Nvidia wars somewhere in the timeframe between the TNT 1 and TNT 2.

    The best place to go to figure get help figuring this out is right here: