Half Life: Source

Discussion in 'PC Gaming' started by Sazar, May 14, 2007.

  1. Sazar

    Sazar F@H - Is it in you? Staff Member Political User Folding Team

    Messages:
    14,905
    Location:
    Between Austin and Tampa
    Ah, good memories and good times on a golden oldie.

    Other than most of the textures, this game is AMAZING :D

    It still has, I believe, the best enemy AI and the coolest selection of weapons.

    Very impressed :D

    And I did a clean run through in approx 4 hrs or so. Broken up into 4 sessions :D
     

    Attached Files:

  2. LordOfLA

    LordOfLA Godlike!

    Messages:
    7,027
    Location:
    Maidenhead, Berkshire, UK
    Re: [Game Review] Half Life: Source

    Does it have that fish-eye effect? FPS's with fish-eye give me motion sickness.
     
  3. Sazar

    Sazar F@H - Is it in you? Staff Member Political User Folding Team

    Messages:
    14,905
    Location:
    Between Austin and Tampa
    Fish eye?

    No idea m8.

    All I know is, this game ROCKS.

    Played it maxed out (naturally) and it was playing at the capped frame rate the whole time.
     
  4. vertigo

    vertigo OSNN Senior Addict

    Messages:
    330
    great game, no question. but those graphics... ugh!

    hurry up HL2 black mesa mod :D
     
  5. Petros

    Petros Thief IV

    Messages:
    3,038
    Location:
    Pacific Northwest
    Re: [Game Review] Half Life: Source

    I've noticed this too when a game has a field of view greater than about 110 degrees (which is what makes the fish eye effect). I can't remember what Half Life's is though, maybe 90? Halo's is by far the worst, with something like 75-80 degrees. Can't see much more than your weapon and what's directly in front of you!


    In the old Aliens vs. Predator game, playing as the alien gave you over 180 degrees. PUKE!

    Bonus:
    In the Half Life console, type "fov [integer]". I think 90 is the default. I'm not sure if the command works in HL source.
     
  6. LordOfLA

    LordOfLA Godlike!

    Messages:
    7,027
    Location:
    Maidenhead, Berkshire, UK
    HL2 is 90 by default which gives me serious nausea feelings and headaches after an hour.

    Oblivion is 75 by default and I can play that all day long in first person
     
  7. American Zombie

    American Zombie Moderator Staff Member Political User

    Messages:
    2,931
    Location:
    Seattle
    Re: [Game Review] Half Life: Source

    The command is cl_fov.

    cl_fov 75

    cl_fov 90

    cl_fov 100

    Whatever value makes you happy.
     
  8. Petros

    Petros Thief IV

    Messages:
    3,038
    Location:
    Pacific Northwest
    Hmm...must have been changed when the engine went from legacy to Source.
     
  9. American Zombie

    American Zombie Moderator Staff Member Political User

    Messages:
    2,931
    Location:
    Seattle
    cl_fov is for HL1 engine games. I do not think you can set fov in source with fov or cl_fov as I have tried and neither command is recognized.
     
  10. Petros

    Petros Thief IV

    Messages:
    3,038
    Location:
    Pacific Northwest
    Half Life recognizes the FOV command, but the default is set to zero as of the 1.1.1.0 patch I'm using. Changing the value doesn't do anything; they must have removed the functionality, even in single player. Typing "cl_fov" comes up as "unknown command".
     
    Last edited: May 24, 2007
  11. American Zombie

    American Zombie Moderator Staff Member Political User

    Messages:
    2,931
    Location:
    Seattle
    cl_fov works for some mods of Half Life.
    For Half Life itself and I think Source/HL2 try the following.

    default_fov
     
    Last edited: May 24, 2007