- Joined
- 3 Feb 2002
- Messages
- 10,574
Sazar said:
Stop calling me worthless. YOU're worthless.
/me beats up the master. :smoker:
*Kicks Sazar's nuts*
*runs*
Sazar said:
Stop calling me worthless. YOU're worthless.
/me beats up the master. :smoker:
Grandmaster said:*Kicks Sazar's nuts*
*runs*
This may well be, but what about the rest of game(s) that are written for a compeletly different CPU? If you've ever tried to emulate a console on your computer (say something like a PS/N64) you know it takes a fair amount of power to do. I don't see this as an easy task, or the 360 able to play 100% of the Xbox games.Sazar said:You have to remember that all graphics cards have been using similar marchitecture wrt shader functionality for a while. It is not so hard to implement a different API. Just requires a different driver re-write probably in this case and since m$ is going to be the one dealing with it rather than ATi, I don't see much of a problem or a cost over-run.
Xie said:This may well be, but what about the rest of game(s) that are written for a compeletly different CPU? If you've ever tried to emulate a console on your computer (say something like a PS/N64) you know it takes a fair amount of power to do. I don't see this as an easy task, or the 360 able to play 100% of the Xbox games.
Xie said:This may well be, but what about the rest of game(s) that are written for a compeletly different CPU? If you've ever tried to emulate a console on your computer (say something like a PS/N64) you know it takes a fair amount of power to do. I don't see this as an easy task, or the 360 able to play 100% of the Xbox games.
Even if written in Assembly I think some modern computers would have a rough time running a PS/N64 emulator, and these consoles are a few generations old. I know these are more made by reverse engineering and specs taken from data sheets on console components but some are fairly close to the real thing. MS is attempting to emulate a closer in power console with a different architecture 100%.Sazar said:Who emultes these? What do they use as emulation tools? What access do these people have to come up with these tools?
Figure that in.
The very company that is sourcing the tools to get people to write for their console is also the one that is going to be doing the emulation and regardless of what anyone thinks of m$, they DO have some of the best programmers and business minds around.
I don't think its accurate to correlate a 3rd party emulation tool with something that m$ is building in-house with complete knowledge of all components and tech and software and tools. It is simply not apples to apples.
I wonder if some of these "top-selling" games will be recompiled to help in the "emulation"?Grandmaster said:MS has said that only "top-selling" Xbox games will be backwards compatible on the 360...meaning not all Xbox games are going to be playable on the 360. Not that it matters, I'm not gonna cry because I won't be able to play Kabuki Warriors on a 360
Also, keep in mind MS has had experience with emulation as they own Virtual PC.
Current-gen Xbox games to be "recompiled" for Xbox 360
Following earlier indications that the Xbox 360 will only be backwards compatible with some Xbox games, Microsoft has admitted that existing software will need to be recompiled before it can be run on the new console.
The problem, it says, is down to hardware incompatibility - since the current Xbox uses an Intel processor, but the 360 will use IBM's PowerPC architecture, while NVIDIA's graphics solution is being replaced with an ATI one.
As many commentators have pointed out over the last few months, this means backwards compatibility problems. The solution Microsoft has reached is apparently to recompiled current-gen Xbox games so that they can be played on the 360. First on the list, it says, are the best-selling Halo titles.
The news has raised more questions than it answers, however, as it suggests that game titles may need to be modified somehow before players can use them on their new consoles - but Microsoft has denied that it will ask players to pay for new versions of the software.
"At launch, Xbox 360 will be backward compatible with the top Xbox games," Xbox PR manager Michael Wolf told GamesIndustry.biz today. "Our goal is to have every Xbox game work on Xbox 360. You will NOT need to purchase a new 'version' - your original games will work on Xbox 360."
Sony and Nintendo have already confirmed that their next-gen consoles - the PS3 and Revolution - will play all the games in their respective back catalogues, offering consumers a huge choice of titles at launch.
gamesindustry.biz
Well the last part here makes it almost sound like you can use your old game disc somehow ...NetRyder said:Perhaps an exchange program like the Windows XP x64 one, where you exchange your existing copy for the new version at no cost?
"Our goal is to have every Xbox game work on Xbox 360. You will NOT need to purchase a new 'version' - your original games will work on Xbox 360."
It doesn't say your original disc will work, just games. Microsoft seem to like the exchange strategy when it comes to these things so they may go down that route, although I think that would be rather costly considering it could be a multitude of gamers per-person they would need to exchange.Xie said:Well the last part here makes it almost sound like you can use your old game disc somehow ...
Yeah I guess all we can do is wait and see. Right now it sounds like it's going to be much harder for MS to turn a profit on the 360, something I thought would be a consideration after the original Xbox.SPeedY_B said:It doesn't say your original disc will work, just games. Microsoft seem to like the exchange strategy when it comes to these things so they may go down that route, although I think that would be rather costly considering it could be a multitude of gamers per-person they would need to exchange.
As Omar says though, there's no more details been disclosed as of yet, so we'll have to wait and see