Splinter Cell patch 2

N

neo

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here's the list of fix

- DETAILS PATCH 1.2

PROBLEMS SOLVED IN THIS VERSION:

- The 3D Sound button in the Sound config area is now properly
activating/deactivating 3d hardware sound acceleration/positioning;

- In Shadow Projector mode, the shadow filter design was changed to
LOW/MEDIUM = 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value
of Effects Quality in the video settings menu;

- Holding or Pushing CTRL while going back to the main menu no longer
bring you back to a cube map with a default texture;

- Laser micro success/failure computation fix;

- Benchmark mode ;

- No more guard/unguard, check/uncheck to speed up performance;

- No more Shadow Details in Shadow Buffer mode (that setting was useless
on GF3/GF4Ti/FX cards);

- No more bugs submitted to EPIC;

- 800x600 is now supported by 32 MB video cards;

- GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11
drivers) are now officially supported;

- Night vision fix for several graphic cards;

- Video memory optimization.
 
the PS2 version has slight changes in the maps...the PC version with ATI 9700pro gives better graphics and perfomance
 

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Also Hi EP and people. I found this place again while looking through a oooollllllldddd backup. I have filled over 10TB and was looking at my collection of antiques. Any bids on the 500Mhz Win 95 fix?
Any of the SP crew still out there?
Xie wrote on Electronic Punk's profile.
Impressed you have kept this alive this long EP! So many sites have come and gone. :(

Just did some crude math and I apparently joined almost 18yrs ago, how is that possible???
hello peeps... is been some time since i last came here.
Electronic Punk wrote on Sazar's profile.
Rest in peace my friend, been trying to find you and finally did in the worst way imaginable.

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