Splinter Cell patch 2

N

neo

Guest
here's the list of fix

- DETAILS PATCH 1.2

PROBLEMS SOLVED IN THIS VERSION:

- The 3D Sound button in the Sound config area is now properly
activating/deactivating 3d hardware sound acceleration/positioning;

- In Shadow Projector mode, the shadow filter design was changed to
LOW/MEDIUM = 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value
of Effects Quality in the video settings menu;

- Holding or Pushing CTRL while going back to the main menu no longer
bring you back to a cube map with a default texture;

- Laser micro success/failure computation fix;

- Benchmark mode ;

- No more guard/unguard, check/uncheck to speed up performance;

- No more Shadow Details in Shadow Buffer mode (that setting was useless
on GF3/GF4Ti/FX cards);

- No more bugs submitted to EPIC;

- 800x600 is now supported by 32 MB video cards;

- GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11
drivers) are now officially supported;

- Night vision fix for several graphic cards;

- Video memory optimization.
 

Octopus

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Joined
26 Mar 2004
Messages
1,200
the PS2 version has slight changes in the maps...the PC version with ATI 9700pro gives better graphics and perfomance
 

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