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Sound Goes "NOISEY" in a game often

M

MiNiON

Guest
#1
Ok...
So.. I start up my computer and then play RUNE. NO PROBLEM.
THEN... I close RUNE, do a few things (doesn't matter what) and then go back to RUNE. NOW the sound is all NOISEY and CRACKLEY (not just a little, but alot!!).

Does anyone have ANY idea on how to fix this problem?

I have a SB LIVE on XP with the latest drivers. Also, not sure if it matters but I have a GeForce 2 as well.

Any Clue?
 
M

MrAngryFace

Guest
#2
Here's what I did.

I was having 'Noisy/Crackly' probs myself. Here is what I did to fix it.

Go to My Computer > Properties > Hardware Profiles > Expand the +Computer, and change/update driver to 'Desktop' PC if it isn't.

Then I uninstalled my sound card driver and the game port driver. Then Shut down the PC.

Then I switched the Sound Card to another slot. Then I started the PC up again and let WinXP do its find hardware/driver thing until it was finished, and then rebooted.

Everything works fine now. I have a suspicion that most of these sblive crackling problems are related to the +Computer driver under the hardware profiles menu not being set as Desktop PC, I have no idea what that other driver setting is.

Here is my original post earlier today:

http://www.xp-erience.org/forum/showthread.php?s=&threadid=5759
 
E

eGoalter

Guest
#3
rune uses the unreal engine.

thats the same thing that happens in ut, there are numerous ways to fix it, some easier than others. do search in the forums for ut , as im sure the fixes will apply to rune as well. one fix i heard that works and is easy, is to disable directsound in the
console.;)
 
E

eGoalter

Guest
#4
dont change that acpi

no offense MrAngryFace but that has nothing to do with it, that will just screw everytrhing up.


quote.
Everything works fine now. I have a suspicion that most of these sblive crackling problems are related to the +Computer driver under the hardware profiles menu not being set as Desktop PC, I have no idea what that other driver setting is.


that is acpi, it is what controls ur irqs, i/o ect.. with all due respect
if you dont know what it is DONOT tell someone to change it.
its not even in hardware profiles its in device manager .

his problem is directly related to the unreal galaxy audio engine.

:confused: ouch.....
 

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