Shadermark scores

Sazar

Rest In Peace
Joined
12 Apr 2002
Messages
14,905
athlon xp 1900+/1mb ddr 2700/AIW 9700pro

Code:
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems ([url]http://www.tommti-systems.com[/url])

video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 136314880
HAL (pure hw vp): ALL-IN-WONDER 9700 SERIES (Anti-Detect-Mode: on, gamma correction: DAC)



options

pixel shader version: 2_0
partial precision: off
number of render targets: 1

results:
shader  1 (                                           Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7

shader  2 (                                            Per Pixel Diffuse Lighting):	 183 fps	  5.4585 mspf	     916 rendered frames
shader  3 (                            Per Pixel Directional Light Shader (Phong)):	 132 fps	  7.5758 mspf	     660 rendered frames
shader  4 (                                  Per Pixel Point Light Shader (Phong)):	 132 fps	  7.5873 mspf	     659 rendered frames
shader  5 (                                   Per Pixel Spot Light Shader (Phong)):	 108 fps	  9.2395 mspf	     542 rendered frames
shader  6 (                                        Per Pixel Anisotropic Lighting):	 140 fps	  7.1382 mspf	     701 rendered frames
shader  7 (                                         Per Pixel Fresnel Reflections):	 122 fps	  8.1833 mspf	     611 rendered frames
shader  8 (                             Per Pixel BRDF-Phong/Anisotropic Lighting):	  96 fps	 10.4113 mspf	     481 rendered frames
shader  9 (                                          Per Pixel Car Surface Shader):	  93 fps	 10.7843 mspf	     464 rendered frames
shader 10 (                                         Per Pixel Environment Mapping):	 204 fps	  4.8924 mspf	    1022 rendered frames
shader 11 (                                    Per Pixel Environment Bump Mapping):	 178 fps	  5.6306 mspf	     888 rendered frames
shader 12 (                                                Per Pixel Bump Mapping):	 118 fps	  8.4890 mspf	     589 rendered frames
shader 13 (                                       Per Pixel Shadowed Bump Mapping):	  75 fps	 13.2482 mspf	     378 rendered frames
shader 14 (                                        Per Pixel Veined Marble Shader):	  77 fps	 12.9199 mspf	     387 rendered frames
shader 15 (                                                 Per Pixel Wood Shader):	 103 fps	  9.6712 mspf	     517 rendered frames
shader 16 (                                                 Per Pixel Tile Shader):	  63 fps	 15.8854 mspf	     315 rendered frames
shader 17 (                                  Fur Shader With Anisotropic Lighting):	  11 fps	 91.1222 mspf	      55 rendered frames
shader 18 (        Per Pixel Refraction and Reflection Shader with Phong Lighting):	  88 fps	 11.3895 mspf	     439 rendered frames
shader 19 (  Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):	  23 fps	 42.6377 mspf	     118 rendered frames
shader 20 (                                High Dynamic Range Shader (cross blur)):	  41 fps	 24.5290 mspf	     204 rendered frames
shader 21 (                             High Dynamic Range Shader (gaussian blur)):	  44 fps	 22.8311 mspf	     219 rendered frames
shader 22 (                          Per Pixel Edge Detection And Hatching Shader):	  30 fps	 33.1126 mspf	     151 rendered frames
shader 23 (                                         Per Pixel Water Colour Shader):	  46 fps	 21.9470 mspf	     228 rendered frames


ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems ([url]http://www.tommti-systems.com[/url])

video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 136314880
HAL (pure hw vp): ALL-IN-WONDER 9700 SERIES (Anti-Detect-Mode: off, gamma correction: DAC)



options

pixel shader version: 2_0
partial precision: off
number of render targets: 1

results:
shader  1 (                                           Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7

shader  2 (                                            Per Pixel Diffuse Lighting):	 183 fps	  5.4585 mspf	     916 rendered frames
shader  3 (                            Per Pixel Directional Light Shader (Phong)):	 132 fps	  7.5758 mspf	     660 rendered frames
shader  4 (                                  Per Pixel Point Light Shader (Phong)):	 132 fps	  7.5873 mspf	     659 rendered frames
shader  5 (                                   Per Pixel Spot Light Shader (Phong)):	 108 fps	  9.2323 mspf	     542 rendered frames
shader  6 (                                        Per Pixel Anisotropic Lighting):	 140 fps	  7.1429 mspf	     700 rendered frames
shader  7 (                                         Per Pixel Fresnel Reflections):	 122 fps	  8.1833 mspf	     611 rendered frames
shader  8 (                             Per Pixel BRDF-Phong/Anisotropic Lighting):	  96 fps	 10.4113 mspf	     481 rendered frames
shader  9 (                                          Per Pixel Car Surface Shader):	  93 fps	 10.7843 mspf	     464 rendered frames
shader 10 (                                         Per Pixel Environment Mapping):	 204 fps	  4.8924 mspf	    1022 rendered frames
shader 11 (                                    Per Pixel Environment Bump Mapping):	 178 fps	  5.6306 mspf	     888 rendered frames
shader 12 (                                                Per Pixel Bump Mapping):	 118 fps	  8.4890 mspf	     589 rendered frames
shader 13 (                                       Per Pixel Shadowed Bump Mapping):	  75 fps	 13.2482 mspf	     378 rendered frames
shader 14 (                                        Per Pixel Veined Marble Shader):	  77 fps	 12.9199 mspf	     387 rendered frames
shader 15 (                                                 Per Pixel Wood Shader):	 103 fps	  9.6712 mspf	     517 rendered frames
shader 16 (                                                 Per Pixel Tile Shader):	  63 fps	 15.8854 mspf	     315 rendered frames
shader 17 (                                  Fur Shader With Anisotropic Lighting):	  11 fps	 91.1932 mspf	      55 rendered frames
shader 18 (        Per Pixel Refraction and Reflection Shader with Phong Lighting):	  88 fps	 11.3725 mspf	     440 rendered frames
shader 19 (  Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):	  23 fps	 42.6377 mspf	     118 rendered frames
shader 20 (                                High Dynamic Range Shader (cross blur)):	  40 fps	 24.7075 mspf	     203 rendered frames
shader 21 (                             High Dynamic Range Shader (gaussian blur)):	  43 fps	 22.9895 mspf	     218 rendered frames
shader 22 (                          Per Pixel Edge Detection And Hatching Shader):	  30 fps	 33.1126 mspf	     151 rendered frames
shader 23 (                                         Per Pixel Water Colour Shader):	  45 fps	 22.0155 mspf	     228 rendered frames
 
btw people... please use CODE tags instead of QUOTE.. since it comes out garbled otherwise...

to use... enclose code in square brackets [ .. ] to start and then to end enclose /code in square brackets... :)

cheers...

www.shadermark.com for the benchmark...
 
please only dl and use this test if you have a dx9 video card in your system... the test is for dx9 shaders and effects...

cheers :)
 
Code:
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems ([url]http://www.tommti-systems.com[/url])	

video mode / device info	
(1024x768) X8R8G8B8 (D24X8) vram used 137363456	
HAL (pure hw vp): RADEON 9700 PRO (Anti-Detect-Mode: on	 gamma correction: DAC)



options	

pixel shader version: 2_0	
partial precision: off	
number of render targets: 1	

results:
shader  1 (                                           Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7

shader  2 (                                            Per Pixel Diffuse Lighting):; 200;fps;       5;mspf;     999;rendered frames
shader  3 (                            Per Pixel Directional Light Shader (Phong)):; 138;fps;       7;mspf;     688;rendered frames
shader  4 (                                  Per Pixel Point Light Shader (Phong)):; 140;fps;       7;mspf;     701;rendered frames
shader  5 (                                   Per Pixel Spot Light Shader (Phong)):; 112;fps;       8;mspf;     560;rendered frames
shader  6 (                                        Per Pixel Anisotropic Lighting):; 146;fps;       6;mspf;     731;rendered frames
shader  7 (                                         Per Pixel Fresnel Reflections):; 127;fps;       7;mspf;     634;rendered frames
shader  8 (                             Per Pixel BRDF-Phong/Anisotropic Lighting):; 110;fps;       9;mspf;     548;rendered frames
shader  9 (                                          Per Pixel Car Surface Shader):; 100;fps;      10;mspf;     498;rendered frames
shader 10 (                                         Per Pixel Environment Mapping):; 205;fps;       4;mspf;    1024;rendered frames
shader 11 (                                    Per Pixel Environment Bump Mapping):; 178;fps;       5;mspf;     889;rendered frames
shader 12 (                                                Per Pixel Bump Mapping):; 120;fps;       8;mspf;     600;rendered frames
shader 13 (                                       Per Pixel Shadowed Bump Mapping):;  77;fps;      13;mspf;     384;rendered frames
shader 14 (                                        Per Pixel Veined Marble Shader):;  77;fps;      12;mspf;     385;rendered frames
shader 15 (                                                 Per Pixel Wood Shader):; 108;fps;       9;mspf;     542;rendered frames
shader 16 (                                                 Per Pixel Tile Shader):;  65;fps;      15;mspf;     326;rendered frames
shader 17 (                                  Fur Shader With Anisotropic Lighting):;  12;fps;      86;mspf;      58;rendered frames
shader 18 (        Per Pixel Refraction and Reflection Shader with Phong Lighting):;  89;fps;      11;mspf;     447;rendered frames
shader 19 (  Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):;  24;fps;      42;mspf;     118;rendered frames
shader 20 (                                High Dynamic Range Shader (cross blur)):;  43;fps;      23;mspf;     214;rendered frames
shader 21 (                             High Dynamic Range Shader (gaussian blur)):;  46;fps;      21;mspf;     230;rendered frames
shader 22 (                          Per Pixel Edge Detection And Hatching Shader):;  31;fps;      32;mspf;     154;rendered frames
shader 23 (                                         Per Pixel Water Colour Shader):;  45;fps;      22;mspf;     226;rendered frames
 
could you post your other system specs as well so it makes it easier to compare ?

I edited mine to include my info too... forgot I had changed my sig :)

cheers :)
 
Couldn't edit--too late.

Here it is...

P4 2.4C@3.0
Asus P4C800
Radeon 9700 (Tested in 'Quality' settings)
1 Gig 2700 DDR
WinXP Pro SP1
 

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Also Hi EP and people. I found this place again while looking through a oooollllllldddd backup. I have filled over 10TB and was looking at my collection of antiques. Any bids on the 500Mhz Win 95 fix?
Any of the SP crew still out there?
Xie wrote on Electronic Punk's profile.
Impressed you have kept this alive this long EP! So many sites have come and gone. :(

Just did some crude math and I apparently joined almost 18yrs ago, how is that possible???
hello peeps... is been some time since i last came here.
Electronic Punk wrote on Sazar's profile.
Rest in peace my friend, been trying to find you and finally did in the worst way imaginable.

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