Sazar
Rest In Peace
- Joined
- 12 Apr 2002
- Messages
- 14,905
athlon xp 1900+/1mb ddr 2700/AIW 9700pro
Code:
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems ([url]http://www.tommti-systems.com[/url])
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 136314880
HAL (pure hw vp): ALL-IN-WONDER 9700 SERIES (Anti-Detect-Mode: on, gamma correction: DAC)
options
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
shader 2 ( Per Pixel Diffuse Lighting): 183 fps 5.4585 mspf 916 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 132 fps 7.5758 mspf 660 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong)): 132 fps 7.5873 mspf 659 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 108 fps 9.2395 mspf 542 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 140 fps 7.1382 mspf 701 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 122 fps 8.1833 mspf 611 rendered frames
shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 96 fps 10.4113 mspf 481 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 93 fps 10.7843 mspf 464 rendered frames
shader 10 ( Per Pixel Environment Mapping): 204 fps 4.8924 mspf 1022 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 178 fps 5.6306 mspf 888 rendered frames
shader 12 ( Per Pixel Bump Mapping): 118 fps 8.4890 mspf 589 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 75 fps 13.2482 mspf 378 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 77 fps 12.9199 mspf 387 rendered frames
shader 15 ( Per Pixel Wood Shader): 103 fps 9.6712 mspf 517 rendered frames
shader 16 ( Per Pixel Tile Shader): 63 fps 15.8854 mspf 315 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 11 fps 91.1222 mspf 55 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 88 fps 11.3895 mspf 439 rendered frames
shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 23 fps 42.6377 mspf 118 rendered frames
shader 20 ( High Dynamic Range Shader (cross blur)): 41 fps 24.5290 mspf 204 rendered frames
shader 21 ( High Dynamic Range Shader (gaussian blur)): 44 fps 22.8311 mspf 219 rendered frames
shader 22 ( Per Pixel Edge Detection And Hatching Shader): 30 fps 33.1126 mspf 151 rendered frames
shader 23 ( Per Pixel Water Colour Shader): 46 fps 21.9470 mspf 228 rendered frames
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems ([url]http://www.tommti-systems.com[/url])
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 136314880
HAL (pure hw vp): ALL-IN-WONDER 9700 SERIES (Anti-Detect-Mode: off, gamma correction: DAC)
options
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
shader 2 ( Per Pixel Diffuse Lighting): 183 fps 5.4585 mspf 916 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 132 fps 7.5758 mspf 660 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong)): 132 fps 7.5873 mspf 659 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 108 fps 9.2323 mspf 542 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 140 fps 7.1429 mspf 700 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 122 fps 8.1833 mspf 611 rendered frames
shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 96 fps 10.4113 mspf 481 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 93 fps 10.7843 mspf 464 rendered frames
shader 10 ( Per Pixel Environment Mapping): 204 fps 4.8924 mspf 1022 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 178 fps 5.6306 mspf 888 rendered frames
shader 12 ( Per Pixel Bump Mapping): 118 fps 8.4890 mspf 589 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 75 fps 13.2482 mspf 378 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 77 fps 12.9199 mspf 387 rendered frames
shader 15 ( Per Pixel Wood Shader): 103 fps 9.6712 mspf 517 rendered frames
shader 16 ( Per Pixel Tile Shader): 63 fps 15.8854 mspf 315 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 11 fps 91.1932 mspf 55 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 88 fps 11.3725 mspf 440 rendered frames
shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 23 fps 42.6377 mspf 118 rendered frames
shader 20 ( High Dynamic Range Shader (cross blur)): 40 fps 24.7075 mspf 203 rendered frames
shader 21 ( High Dynamic Range Shader (gaussian blur)): 43 fps 22.9895 mspf 218 rendered frames
shader 22 ( Per Pixel Edge Detection And Hatching Shader): 30 fps 33.1126 mspf 151 rendered frames
shader 23 ( Per Pixel Water Colour Shader): 45 fps 22.0155 mspf 228 rendered frames