OpenGL with Wolf+Q3

  • Thread starter Thread starter Keyz
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K

Keyz

Guest
I have a Geforce 2 MX400 64Mb AGP,

With Return to Castle Wolfenstien + Quake 3, i have noticed that the edges of guns and characters are very sharp and pixely. (i have outlined an obvious example in the bmp i have posted)
it is more so with Wolf, due to the complexety of the guns etc. compared to Q3.

Is this a characteristic of OpenGL?
Is there any way i can cure it?

I have set the graphics to the highest setting in 800x600 (1024x868 plays hell with the controls but thats another problem)
and i seem to think it was fine b4 i rebuilt my windows installation.

help would be gratefully accepted.

Keyz
 
D

dotbatman

Guest
FAQ

This is the best source for info on Geforce cards.

Could you try posting the pic again? It's not loading from the link. Also, post a .jpeg instead of a .bmp, .bmp's take a looooong time to load.

It sounds like the problem *might* be related to a feature those cards have called FSAA (Full Screen Anti-Aliasing), which has to do with drawing smooth edges. This is just a guess though.
 
K

Keyz

Guest
yeah sorry, paint isnt workin properly.

is there anything i can do about it?

Keyz
 

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