OpenGL with Wolf+Q3

K

Keyz

Guest
I have a Geforce 2 MX400 64Mb AGP,

With Return to Castle Wolfenstien + Quake 3, i have noticed that the edges of guns and characters are very sharp and pixely. (i have outlined an obvious example in the bmp i have posted)
it is more so with Wolf, due to the complexety of the guns etc. compared to Q3.

Is this a characteristic of OpenGL?
Is there any way i can cure it?

I have set the graphics to the highest setting in 800x600 (1024x868 plays hell with the controls but thats another problem)
and i seem to think it was fine b4 i rebuilt my windows installation.

help would be gratefully accepted.

Keyz
 
D

dotbatman

Guest
FAQ

This is the best source for info on Geforce cards.

Could you try posting the pic again? It's not loading from the link. Also, post a .jpeg instead of a .bmp, .bmp's take a looooong time to load.

It sounds like the problem *might* be related to a feature those cards have called FSAA (Full Screen Anti-Aliasing), which has to do with drawing smooth edges. This is just a guess though.
 
K

Keyz

Guest
yeah sorry, paint isnt workin properly.

is there anything i can do about it?

Keyz
 

Members online

No members online now.

Latest profile posts

hello peeps... is been some time since i last came here.
Electronic Punk wrote on Sazar's profile.
Rest in peace my friend, been trying to find you and finally did in the worst way imaginable.
Terrahertz wrote on Electronic Punk's profile.
Yo fellas!
Electronic Punk wrote on Sazar's profile.
Where are you buddy?
Perris Calderon wrote on Electronic Punk's profile.
Hey EP! All good with me, applying for Microsoft MVP right now, should have done this a while ago.

Notifications don't work, I only found your response by coming back to hunt up some threads, if you want, give me your email address so we can keep in touch easier!

Forum statistics

Threads
61,999
Messages
673,424
Members
5,592
Latest member
Rhilani