Z
zman
Guest
Please go and spam or hack these guys
They have a new OGC cheat released ! and CS guard cant pick it up 🙁
REMOVED
-----------------------------------
xxxaim: turns aimbot on (1) or off (0)
xxxteam: 0 aims at enemies ... 1 aims at enemies and friends ... 2 aims only at friends
xxxlock: 1 = aimbot does NOT switch target only because another possible target is nearer
xxxmode: target selection based on distance (0) or angle (1) - relative to your position (0) or your crosshair (1)
xxxshoot: turns automatic shooting on (1) or off (0) - does only make sense with xxxaim 1
xxxfov: controls botfov (field of view). Value is in degrees. default ist 30.
xxxaimthru: target tracking trough walls (1) or not (0).
xxxinfo: displays info-text on your screen. 0=off 1=aiming info 2=reserved 3=CVAR change confirmations
xxxpred: aimbot target prediction on (1) or off (0).
xxxpredmax: how many frames to predict in advance. Default is "2".
xxxpredtime: ammount of time to go back in history for prediction. Default is "0.05"
xxxautoburst: Choose between a automatic burst setting (1) and a manual burst setting (0). See below for more information.
xxxsetburst: This command is used to configure automatic burst. see below for more details
xxxftime: (Manual setting) indicates how long the fire button should be pressed in seconds. Default is "0.2"
xxxdtime: (Manual setting) sets the delay after each burst. Default is "0.4"
xxxsdelay: (Manual setting) sets the starting delay (reaction time after target lock). Default is "0.05"
xxxrdelay: (Manual setting) sets the release delay (reaction time after target is lost). Default is "0.05"
xxxburstflags: (Manual setting) see below for a list of flag values
xxxsaveburst: save all burst settings to the given file in standard config-format. (default is ogc.xxx.burst.cfg). Load the settings using "exec <filename>"
xxxavdraw: Draws all the current aiming vectors on the screen (1) or not (0)
xxxavlist: Lists all the current aimvectors for standing (0) or ducking (1) targets.
xxxavclear: Clears the list of the aimvectors for standing (0) or ducking (1) targets.
xxxavadd: Adds an aimvector to the row of possible target points on the models (see ogc.cfg for examples).
xxxrandmax: Part of the random-aiming system. It is the size of the maximum radius around the aimvector-point.
xxxrandspeed: This is the speed used for moving around the aimvector-point. It will simulate human aiming and should prevent aimbot detection.
Graphic stuff:
xxxmirror: Activate(1) or deactivate(0) the rear mirror (not for 3dfx cards)
xxxmirrorx: x-Position of rear mirror (default is 0 (on the very left))
xxxmirrory: y-position of rear mirror (default is 0 (on the very top))
xxxmirrorh: height of mirror in pixels (default is 200)
xxxmirrorw: width of mirror in pixels (default is 300)
xxxglow: players glowing like in adminmod ... the value is the glowdistance from player model
xxxwall: (OpenGL only) turns XQZ-style wallhack on and off
xxxglextra: (OpenGL only) 1 = white walls / 2 = inverted lighting / 0 = nothing
xxxlambert: (OpenGL only) lambert
xxxbarrel: shows targeting laser-lines so you know where enemies are aiming at! The value is the length of laser.
xxxspiked: spiked player models... value controls length of spikes, for example: 300
xxxtrans: crates and doors transparency .... 1 = invisible ... 128 = semi .... 255 = full solid ... 0 = off (same as 255)
xxxlight: nightvision ... value is range
xxxtglow: current Bot-Target glows green (1) or not (0).
xxxsglow: ViP or bomb carrier glows in green (1) or not (0).
xxxesp: shows names of lying weapons and bombs
xxxbox: draws a small box on every player model 0=off, 1=HLH style, 2=OGC style
xxxbombtimer: Shows bomb countdown of any bomb (1) or not (0) - needs one explosion first, so that it knows the timing!
xxxname: displays playername 0=off, 1=full name, x=cut at x characters
xxxweapon: displays name of current weapon of every player
xxxavdraw: displays aim vectors and player origin.
xxxdistance: shows the distance of every player
xxxconfont: Use console font rather than Admin-Mod font for ESP display
xxxcross: Choose a non-zoom crosshair. numbers 1,2,3,4 are available. 0=off
Removals:
xxxsmoke: doesn't show smoke
xxxflash: prevents the flashbang whitescreen
xxxsniper: hides sniper blackout (black area when zoomed)
xxxrecoil: 0=norecoil off, else recoil compensation multiplier. Recommended setting: 1.0 (OGC 5.0 setting was: 2.0)
Sound Hack (enable with "xxxpatch sound"):
xxxsoundaim: automatic aiming at sound markers
xxxsoundfilter: 0=no markers,1=only for non-visible players,2=also for visible enemies,3=for all players
xxxsoundtol: sound filter tolerance: how far away the sound can be from a player to be associated with a him. Default=200
xxxsoundtime: sound marker display duration in seconds
xxxsoundmax: maximum number of sound markers displayed at once. use this command without arguments to clear out the markers
xxxmsoundfix: when mirror is on, all sonds are reversed. msoundfix will reverse sound again (1) or not (0).
Misc:
xxxzoom: 90 = no zoom. Use values less than 90 to zoom in or use the script included in ogc.cfg -> Bind a key to "+xxxdozoom"
xxxczoom: continuous zoom, 0=0ff, x='zoom in' for x degrees per frame, negative values zoom out, 1000=stop zooming
xxxjump: jumps automatically again and again as long as you hold your jump button
xxxduck: ducks automatically while in the air and not falling down
xxxlamer: Add a player on the list of high priority targets. see below for more information
xxxloadcvar: load all cvar settings from the given file
xxxsavecvar: save all cvar settings to a given file (default is ogc.xxx.cvar.bin)
xxxpatch: Accepts the following parameters (e.g. "xxxpatch cvar"):
cvar: Enables the built-in CVars of CS which are blocked because of their use in cheating. See the list below for description.
sound: Enables sound hack
xxxsystime: shows system time in upper right corner (1) or not (0).
xxxtxt: draws the given sentence on the screen in green letters (like admin-mod text)
xxxmessages: internally used
xxxmsg: internally used
They have a new OGC cheat released ! and CS guard cant pick it up 🙁
REMOVED
-----------------------------------
xxxaim: turns aimbot on (1) or off (0)
xxxteam: 0 aims at enemies ... 1 aims at enemies and friends ... 2 aims only at friends
xxxlock: 1 = aimbot does NOT switch target only because another possible target is nearer
xxxmode: target selection based on distance (0) or angle (1) - relative to your position (0) or your crosshair (1)
xxxshoot: turns automatic shooting on (1) or off (0) - does only make sense with xxxaim 1
xxxfov: controls botfov (field of view). Value is in degrees. default ist 30.
xxxaimthru: target tracking trough walls (1) or not (0).
xxxinfo: displays info-text on your screen. 0=off 1=aiming info 2=reserved 3=CVAR change confirmations
xxxpred: aimbot target prediction on (1) or off (0).
xxxpredmax: how many frames to predict in advance. Default is "2".
xxxpredtime: ammount of time to go back in history for prediction. Default is "0.05"
xxxautoburst: Choose between a automatic burst setting (1) and a manual burst setting (0). See below for more information.
xxxsetburst: This command is used to configure automatic burst. see below for more details
xxxftime: (Manual setting) indicates how long the fire button should be pressed in seconds. Default is "0.2"
xxxdtime: (Manual setting) sets the delay after each burst. Default is "0.4"
xxxsdelay: (Manual setting) sets the starting delay (reaction time after target lock). Default is "0.05"
xxxrdelay: (Manual setting) sets the release delay (reaction time after target is lost). Default is "0.05"
xxxburstflags: (Manual setting) see below for a list of flag values
xxxsaveburst: save all burst settings to the given file in standard config-format. (default is ogc.xxx.burst.cfg). Load the settings using "exec <filename>"
xxxavdraw: Draws all the current aiming vectors on the screen (1) or not (0)
xxxavlist: Lists all the current aimvectors for standing (0) or ducking (1) targets.
xxxavclear: Clears the list of the aimvectors for standing (0) or ducking (1) targets.
xxxavadd: Adds an aimvector to the row of possible target points on the models (see ogc.cfg for examples).
xxxrandmax: Part of the random-aiming system. It is the size of the maximum radius around the aimvector-point.
xxxrandspeed: This is the speed used for moving around the aimvector-point. It will simulate human aiming and should prevent aimbot detection.
Graphic stuff:
xxxmirror: Activate(1) or deactivate(0) the rear mirror (not for 3dfx cards)
xxxmirrorx: x-Position of rear mirror (default is 0 (on the very left))
xxxmirrory: y-position of rear mirror (default is 0 (on the very top))
xxxmirrorh: height of mirror in pixels (default is 200)
xxxmirrorw: width of mirror in pixels (default is 300)
xxxglow: players glowing like in adminmod ... the value is the glowdistance from player model
xxxwall: (OpenGL only) turns XQZ-style wallhack on and off
xxxglextra: (OpenGL only) 1 = white walls / 2 = inverted lighting / 0 = nothing
xxxlambert: (OpenGL only) lambert
xxxbarrel: shows targeting laser-lines so you know where enemies are aiming at! The value is the length of laser.
xxxspiked: spiked player models... value controls length of spikes, for example: 300
xxxtrans: crates and doors transparency .... 1 = invisible ... 128 = semi .... 255 = full solid ... 0 = off (same as 255)
xxxlight: nightvision ... value is range
xxxtglow: current Bot-Target glows green (1) or not (0).
xxxsglow: ViP or bomb carrier glows in green (1) or not (0).
xxxesp: shows names of lying weapons and bombs
xxxbox: draws a small box on every player model 0=off, 1=HLH style, 2=OGC style
xxxbombtimer: Shows bomb countdown of any bomb (1) or not (0) - needs one explosion first, so that it knows the timing!
xxxname: displays playername 0=off, 1=full name, x=cut at x characters
xxxweapon: displays name of current weapon of every player
xxxavdraw: displays aim vectors and player origin.
xxxdistance: shows the distance of every player
xxxconfont: Use console font rather than Admin-Mod font for ESP display
xxxcross: Choose a non-zoom crosshair. numbers 1,2,3,4 are available. 0=off
Removals:
xxxsmoke: doesn't show smoke
xxxflash: prevents the flashbang whitescreen
xxxsniper: hides sniper blackout (black area when zoomed)
xxxrecoil: 0=norecoil off, else recoil compensation multiplier. Recommended setting: 1.0 (OGC 5.0 setting was: 2.0)
Sound Hack (enable with "xxxpatch sound"):
xxxsoundaim: automatic aiming at sound markers
xxxsoundfilter: 0=no markers,1=only for non-visible players,2=also for visible enemies,3=for all players
xxxsoundtol: sound filter tolerance: how far away the sound can be from a player to be associated with a him. Default=200
xxxsoundtime: sound marker display duration in seconds
xxxsoundmax: maximum number of sound markers displayed at once. use this command without arguments to clear out the markers
xxxmsoundfix: when mirror is on, all sonds are reversed. msoundfix will reverse sound again (1) or not (0).
Misc:
xxxzoom: 90 = no zoom. Use values less than 90 to zoom in or use the script included in ogc.cfg -> Bind a key to "+xxxdozoom"
xxxczoom: continuous zoom, 0=0ff, x='zoom in' for x degrees per frame, negative values zoom out, 1000=stop zooming
xxxjump: jumps automatically again and again as long as you hold your jump button
xxxduck: ducks automatically while in the air and not falling down
xxxlamer: Add a player on the list of high priority targets. see below for more information
xxxloadcvar: load all cvar settings from the given file
xxxsavecvar: save all cvar settings to a given file (default is ogc.xxx.cvar.bin)
xxxpatch: Accepts the following parameters (e.g. "xxxpatch cvar"):
cvar: Enables the built-in CVars of CS which are blocked because of their use in cheating. See the list below for description.
sound: Enables sound hack
xxxsystime: shows system time in upper right corner (1) or not (0).
xxxtxt: draws the given sentence on the screen in green letters (like admin-mod text)
xxxmessages: internally used
xxxmsg: internally used