Thanks. Also, whenever I set games to 32-bit color mode, the games run very slowly. Here's my specs:
Diagnostic report - generated on 12/22/2002
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PowerStrip build - 328
Windows build - v.5.1.2600.2.Service Pack 1
DirectX build - v.5.3.0000000.900 built by: DIRECTX
OpenGL renderer - ProSavage/Twister, v.1.1 2.40.101
System board
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CPU speed - 1300 MHz
Type - VIA
AGP aperture - 64 MB
AGP transfer mechanism - DMA
AGP non-local memory - 58.9 MB
AGP driving value - 63h (N-ctrl=6, P-ctrl=3)
AGP revision - 2.00
AGP transfer rates supported - 1x, 2x, 4x
Current AGP transfer rate - 4x
Sideband addressing - hardware support, but currently disabled
Fast write protocol - (n/a)
AGP texturing - Enabled
Graphics card #1
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Identity - S3 Graphics ProSavage + utilities
Memory clock - (n/a)
Engine clock - 153.92 MHz
IRQ - 11, not shared
AGP revision - 2.00
AGP transfer rates supported - 1x, 2x, 4x
Current AGP transfer rate - 4x
Sideband addressing - (n/a)
Display driver - s3gnb.dll, v.6.13.10.1089-13.93.53
DirectX driver - s3gnb.dll, v.6.13.10.1089-13.93.53
Attached monitor - hp pavilion mx70 (Hewlett Packard)
Monitor caps (1) - 1280x1024, 70kHz, 120Hz
Device enumeration
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S3 Graphics ProSavage + utilities (8A265333h) - using IRQ11
AsusTek CPU-to-PCI/AGP bridge (03051106h)
AsusTek PCI-to-PCI/AGP bridge (83051106h)
AsusTek PCI-to-ISA bridge (06861106h)
AsusTek IDE controller (05711106h)
VIA Universal serial bus (USB) (30381106h) - using IRQ9
VIA Universal serial bus (USB) (30381106h) - using IRQ9
AsusTek SMBus (30571106h)
AsusTek Audio device (30581106h) - using IRQ10
RISQ Modular Systems Communication device (044E11C1h) - using IRQ18
AsusTek Ethernet controller (813910ECh)
OpenGL extensions
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GL_ARB_multitexture
GL_ARB_texture_compression
GL_EXT_texture_compression_s3tc
GL_ARB_texture_env_combine
GL_EXT_texture_env_combine
GL_ARB_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_paletted_texture
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap
GL_EXT_texture_env_add
GL_EXT_texture_lod_bias
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_S3_s3tc
GL_SGIS_multitexture
GL_WIN_swap_hint