Im not mis representing anything, so get off it.
I can't think why older games would need patches to run with dx9 cards... this is the first I am hearing of that... if you would like to post anything else concerning this... feel free homie...
Looking at unreals support site i came across this:
NEWEST UPDATE
Crash Fixes for v2001 Back to Top
Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes.
Fixed VerifyImport crash (occurred when level changed after game settings modified).
Fix for IKey assertion (crash) due to "special" keys on some keyboards (e.g. internet enabled keyboards).
Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example).
Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's).
Possible fix for DirectMusic-related "GetEventTool" crashes.
Fixed bug report system sometimes crashing or silently failing due to long URLs.
Fixed GetOggDuration crash if –nosound used.
Fix for sound-related crash when exiting some levels with DirectX 9.
Um Sure looks like they needed to fix a problem with DIRECT X 9..... Do u have the newest patches for the games Unreal 2 should be v2001
OH but it gets better:
"How do I set up the game to use my 3D card?"
Unreal II: The Awakening is designed to work with NVidia GeForce 2 class video cards with at least 32 MB of video RAM, which have drivers that are at least compatible with DirectX 8.1. This includes the GeForce 2, 3, and 4-series cards, and the ATI Radeon series. 3Dfx Voodoo 3, 4, and 5 cards, as well as most Intel-based video chipsets, will not work with the game.
We cannot stress enough the importance of ensuring the most recent drivers for your video card are installed on your computer before attempting to run the game. Contact your video card or computer manufacturer if you need assistance with this.
We do have some special notes for certain types of video cards. These notes are also available in the Release Notes file, available in the game's entry in the Windows Start Menu:
Nvidia 40.xx Drivers:
The NVIDIA 40.xx drivers have been found to have visual flaws and performance problems on some systems with Unreal II: The Awakening that are not present in the latest drivers.
If you are currently running the 40.xx drivers and are experiencing these problems, we recommend you upgrade to the latest drivers available from NVidia's Web site, or consider downgrading to the 30.82 drivers. Contact your hardware manufacturer if you need assistance with this.
~Not sure about you but my card came with the 40.xx drivers, SO the game does need to be patched or fixed. So if I were u i would contact atari and/or nvidia to find out what works.~
~Okay now off to the The serious Sam 2 Cro Team website~:
Beta patch 1.50 for Serious Sam: The Second Encounter is released December 20, 2002
Hello!
The patch that is 'almost out' for nearly two months now, is now out in beta form. We have made available a beta version of the patch, so, if you feel brave enough, you can enjoy the benefits of:
*full hardware 3D sound (with EAX) with support for dolby surround 5.1
*optimized rendering (5-20% faster)
*support for occlusion culling
*major improvements to skeletal animations (seen in updated tech-test level)
*support for hardware vertex & pixel shaders (seen in updated tech-test level)
*Parhelia triple-head support (support for three monitors)
*detection of newer graphic cards (ATI Radeon 9700/pro, ATI Radeon 9500/pro, ATI Radeon 9000/pro, NV GeForceFX, Matorx Parhelia, SiS Xabre 600/400/200)
*no more syncbads in multiplay
*recoded demo rec/playback (no sync problems) and more...
The delay was mainly caused by problems in Internet multiplay, and that is the reason for this version still carying the 'Beta' mark. Single play is all green, better than ever, and lan multiplay is doing fine too.
The beta patch is available at Seriously!:
http://files.seriouszone.com/download.php?fileid=577
Send all bug reports to
bugs@croteam.com
~Heres something i know u'll like, it was right next to this top part....~
Pipelines, pipelines... February 25, 2003
Hello, world.
Just wanted to write a word or two regarding the issue raised couple of days ago. Seems like the whole Internet community wants to crucify nVidia about the controversy of how many rendering pipelines GeForceFX realy has. Is it 8 pipelines with 1 texture unit, or 4 with 2, or ... uh... I don't know anymore. And it really DOESN'T matter that much!
The only thing that matters is how fast and how good it can render pixels. And both GeForceFX and Radeon9700 are great products, the kind of hardware that developers long for. So, personally, I don't care much what's "under the hood".
Don't get me wrong, I am into 3D-graphic hardware, but this pipeline thing really went out of proportion. Number of pipelines is a good hardware information, and that's all there's to it. It really doesn't need to reflect the speed of the hardware directly. Come to think of it... currently, there are no games that utilize even 1/3rd of nifty features these two boards have.
Oh, before I forget... I'm not "nVidiot" (and I'm not "fanATIc", either). I'm just a game developer who wants good and fast technology for the future. And both ATI and nVidia have it now!
Just my two cents.
Dean "3D" Sekulic
(Programmer)
P.S. Yes, I snapped.
~Ahh he does have a good point, and now the 5900FX ultra is out at it has 8 to 1. But I bet u say im still wrong, lmfao~HA HA
Hope this helped u with your buddy's problem crasher kidd. Hopefully someone got something out of all this....Maybe Sazar ?? lmfao.