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Detonator 51.75

#1
I'm not so sure about these drivers. I got a BSOD out in Halo, but I had no probs with the previous driver releases. I'm going to try it on other games I have with PS and report...
 

Sazar

F@H - Is it in you?
Staff member
Political User
#5
Originally posted by Kermit
From what I have read they are very buggy , I think its a safer bet to wait till next set and let them mature a little,

Maybe give the new OMEGA's a shot , I like them they work very well for me

The new OMEGA'S can be found here


http://www.omegacorner.com/index_nvidia.html



LONG LIVE OMEGA's

:)
afaik the det 5x.xx's will all contain universal shader replacement algorithms... generally for the FX gpu's... the det 51.75 already does this...

I am not sure how this is going to affect the dx8 card lineup... and I am not sure if the shader replacement will cause problems with the dx8 cards...

all I know is that it is being looked @ in depth and if I find anything out... I'll let you lads know...
 
#6
Well, after a couple of days with them, I must say that it wasn't the Halo beta that was the problem. Nearly every program I have that has pixel shaders (Morrowind, tech demos, Aquamark) gives me BSODs on my GF4 Ti 4200. Back to 45.23.

Maybe NVidia can make these drivers more stable, but for now, I'm going to just save up for a Radeon 9800 Pro and a new mobo/processor.
 

2z

OSNN Gamer
#9
Originally posted by Kermit
Maybe give the new OMEGA's a shot , I like them they work very well for me
LONG LIVE OMEGA's

:)
there's something very wrong with omega drivers
I've tried every release and they all give me the same problem

dont know if its my hardware (Ti4200)
I havent tried these drivers on any other machine

could you check this on your machine Kermit ?

start / run " dxdiag "

display ~ test direct3d

it should be a spinning cube
but on my machine its all messed up
no matter what setting I use

thx 2z
 

Shamus MacNoob

Moderator
Political User
#10
Display Devices
---------------
Card name: NVIDIA GeForce4 Ti 4200 with AGP8X (Omega KX 1.4523)
Manufacturer: NVIDIA (Omega KX 1.4523)
Chip type: GeForce4 Ti 4200 with AGP8X
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0281&SUBSYS_89431462&REV_A1
Display Memory: 128.0 MB
Current Mode: 1280 x 1024 (32 bit) (85Hz)
Monitor: TTX1997
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.4523 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/28/2003 15:19:00, 3902603 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 9/6/2003 15:55:02, 1341339 bytes
Device Identifier: {D7B71E3E-41C1-11CF-7966-49A900C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0281
SubSys ID: 0x89431462
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: All tests were successful.
D3D8 Test Result: All tests were successful.
D3D9 Test Result: All tests were successful.



Dont know why you get that error, I dont have any problems with the OMEGA's and have used both set up , P + Q

:(
 

2z

OSNN Gamer
#11
did you see the spinning cube ?

D3D7 Test
D3D8 Test
D3D9 Test

it doesnt report any errors just that the cube is messed up while its spinning
tried doing a screen shot of it but the image is perfect

??????
 

Shamus MacNoob

Moderator
Political User
#14
Your welcome too bad I could not help ya fix it, you know I had trouble with omega's right up till the last two sets, but before that I always had a rough time never did figure out why. I am gonna wait till the det 50's are for real, but I am not expecting them to be designed for our cards.
 
#16
I installed the Omega 1.45.23a today. I was running the official detonator 45.23 and found running Halo beta 1.5 that it was somewhat sluggish and slow. After installing the Omega's I have noticed more smooth gameplay and details are clearer.
 

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