Ventura over at totalbf2.com got me started on this. He started the project, I added more to it.
What's in it:
Each side now has a tank, hummer/transport, APC and a helicoptor.
Stinger\AA support added to construction site and beach.
Airfield and carrier are available, but I'm still working on getting the AI to spawn there.
UAV, radar, and arty are located on the carrier and airfiled for you spec ops types.
how to install:
Unzip server.zip in the \Program Files\EA GAMES\Battlefield 2 Demo\mods\bf2\Levels\Gulf_of_Oman. Delete\replace the Sp1 folder from the download, rezip.
How to change bot#:
Open up aidefault in \Program Files\EA GAMES\Battlefield 2 Demo\mods\bf2\AI and read the REMs 32 bots is hellafun, but 24 works great since it still a small fighting area.
Then just start a single player game.
Download: LINK
Just something to tide ya over for some SP action until next week.
Edit: reuploaded the file to my website. Had a problem with the Airfield UAV and Radar, it works now.
What's in it:
Each side now has a tank, hummer/transport, APC and a helicoptor.
Stinger\AA support added to construction site and beach.
Airfield and carrier are available, but I'm still working on getting the AI to spawn there.
UAV, radar, and arty are located on the carrier and airfiled for you spec ops types.
how to install:
Unzip server.zip in the \Program Files\EA GAMES\Battlefield 2 Demo\mods\bf2\Levels\Gulf_of_Oman. Delete\replace the Sp1 folder from the download, rezip.
How to change bot#:
Open up aidefault in \Program Files\EA GAMES\Battlefield 2 Demo\mods\bf2\AI and read the REMs 32 bots is hellafun, but 24 works great since it still a small fighting area.
Then just start a single player game.
Download: LINK
Just something to tide ya over for some SP action until next week.
Edit: reuploaded the file to my website. Had a problem with the Airfield UAV and Radar, it works now.
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