I have it on PC and its pretty fun, its not as realistic as the previous Colin Mcrae Games. Its not really like NFS, in that you dont upgrade your car and you dont street race... or run away from cops or anything like that. Its a real race simulator, in a race environment.
Check out the Demo, just remember the full game has wayyyy more. There are Rally Cars, Rally/Offroad Trucks, Buggys, SUV's, Big Trucks and some really neat tracks.
Pretty much sums it up Lord, however NFS was already heading that direction with the upgrades in NFSorche Unleashed (best NFS game imho) and the cop action in NFS:Hot Pursuit 1 I think it was a pretty natural transition into the street racing genre. But I do still agree with you about The Fast and the Furious and all that.
Dude, I grew up playing Test Drive, to suggest it didn't have you racing is just wrong It did. Perhaps not with other competitors there but that was introduced soon after and well before NFS came to the market.
The bolded part below is the main reason I refer to this because that level is almost identical to what Test Drive had in it's original incarnation
Heck from the 2nd version onwards there have been more and more races, just like in TDU, with computer opponents.
Test Drive (1987)
Test Drive was a car game released in 1987 by Accolade. It is the original that created the sub-genre of racing hot cars while outrunning the police, a concept successfully copied by newer franchises such as Need for Speed. In fact, Need for Speed III: Hot Pursuit pays homage to Test Drive: one of the tracks, titled Rocky Pass, consists of roads along the side of a mountain. Test Drive was released in 1987 for DOS, the Atari ST and Commodore 64. The game was the first real racing game for DOS. In 1988 it was released for the Apple II and Amiga.
In this first version of the game, the player is given the choice of a variety of different sports cars such as Ferrari Testarossa, Lotus Turbo Esprit, Porsche 911 Turbo, Lamborghini Countach and C4 Chevrolet Corvette. The player then must race up a narrow mountain highway, avoiding the oncoming traffic, police and the guardrail-free cliff. If the player successfully makes it to the top within the time limit, they are given the (virtual) car for free to keep. The game's graphics were considered as impressive by contemporary standards, with the Atari ST and Amiga versions particularly standing out.
I've played the PC demo and I enjoyed the gameplay and the graphics. My problem is I have never been a big fan of rally racing, at least as a game. Don't get me wrong I have Colin McRae 2005, and both of the V-Rally games. They are fun, but I haven't finished any of them.
You know what else is fun? Playing with actual dirt. Go outside and pickup a handful and throw it up in the air and let it fall down on you. You should be giggling and running around in circles while you do this.
Well, I broke down and got it. I like it, but guess what I ran in to. That damned Starforce protection scheme. Asking for a CD key that does not exist. So, I wrote to Codemasters, and they want my DXDiag.txt. I am so tired of publishers, automatically assuming that my PC hardware is the issue. For once, I would like them to admit that they goofed, and you would think, that they would have learned their lesson, with TOCA 3 and Colin McRae 2005, and the Starforce issues!!!
Ok, I've vented, any suggestions as to how I can get it to work. I am using a NODVD hack right now just to play it...sigh.