Sazar
Rest In Peace
- Joined
- 12 Apr 2002
- Messages
- 14,905
From the Shadermark website:
homepage == http://www.shadermark.de/start.html
download mirrors == scroll to bottom of the page
Please refer to the guidelines before posting. Thank you.
-edit-
When posting PLEASE post using the code tags. This works the same as img tags or url tags, just enclose code in square brackets (i.e. [...] ) and thats it. You don't have to do any formatting then.
To post scores from the Shadermark v2.0 test, cut and paste the score from the txt file and enclose it in the aforementioned code tags. Thank you.
ShaderMark 2.0 is a DirectX 9.0 pixel shader benchmark. All pixel and vertex shader code is written in Microsoft’s High Level Shading Language. ShaderMark provides the possibility to use different compiler targets + advanced options.
Currently there is no DirectX 9.0 HLSL pixel shader benchmark on the market. Futuremark's 3DMark03 (www.futuremark.com) and Massive's AquaMark 3.0 (www.aquamark.com) are bases on hand written assembler shaders or partly HLSL shaders. HLSL is the future of shader development! The HLSL shader compiler and its different profiles have to be tested and this gap fills ShaderMark v2.0. Driver cheating is also an issue. With ShaderMark, it is easily possible to change the underlying HLSL shader code (registered version only) which makes it impossible to “optimize” a driver for a certain shader, instead of the whole shader pipeline. The ANTI-DETECT-MODE provides and easy way for non-HLSL programmers to test if special “optimisations” are in the drivers.
homepage == http://www.shadermark.de/start.html
download mirrors == scroll to bottom of the page
Please refer to the guidelines before posting. Thank you.
-edit-
When posting PLEASE post using the code tags. This works the same as img tags or url tags, just enclose code in square brackets (i.e. [...] ) and thats it. You don't have to do any formatting then.
To post scores from the Shadermark v2.0 test, cut and paste the score from the txt file and enclose it in the aforementioned code tags. Thank you.