Shadermark scores

Discussion in 'General Hardware' started by Sazar, Sep 29, 2003.

  1. Sazar

    Sazar F@H - Is it in you? Staff Member Political User Folding Team

    Messages:
    14,905
    Location:
    Between Austin and Tampa
    athlon xp 1900+/1mb ddr 2700/AIW 9700pro

    Code:
    ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems ([url]http://www.tommti-systems.com[/url])
    
    video mode / device info
    (1024x768) X8R8G8B8 (D24X8) vram used 136314880
    HAL (pure hw vp): ALL-IN-WONDER 9700 SERIES (Anti-Detect-Mode: on, gamma correction: DAC)
    
    
    
    options
    
    pixel shader version: 2_0
    partial precision: off
    number of render targets: 1
    
    results:
    shader  1 (                                           Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
              (                                           Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
              (                                           Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
              (                                           Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
    
    shader  2 (                                            Per Pixel Diffuse Lighting):	 183 fps	  5.4585 mspf	     916 rendered frames
    shader  3 (                            Per Pixel Directional Light Shader (Phong)):	 132 fps	  7.5758 mspf	     660 rendered frames
    shader  4 (                                  Per Pixel Point Light Shader (Phong)):	 132 fps	  7.5873 mspf	     659 rendered frames
    shader  5 (                                   Per Pixel Spot Light Shader (Phong)):	 108 fps	  9.2395 mspf	     542 rendered frames
    shader  6 (                                        Per Pixel Anisotropic Lighting):	 140 fps	  7.1382 mspf	     701 rendered frames
    shader  7 (                                         Per Pixel Fresnel Reflections):	 122 fps	  8.1833 mspf	     611 rendered frames
    shader  8 (                             Per Pixel BRDF-Phong/Anisotropic Lighting):	  96 fps	 10.4113 mspf	     481 rendered frames
    shader  9 (                                          Per Pixel Car Surface Shader):	  93 fps	 10.7843 mspf	     464 rendered frames
    shader 10 (                                         Per Pixel Environment Mapping):	 204 fps	  4.8924 mspf	    1022 rendered frames
    shader 11 (                                    Per Pixel Environment Bump Mapping):	 178 fps	  5.6306 mspf	     888 rendered frames
    shader 12 (                                                Per Pixel Bump Mapping):	 118 fps	  8.4890 mspf	     589 rendered frames
    shader 13 (                                       Per Pixel Shadowed Bump Mapping):	  75 fps	 13.2482 mspf	     378 rendered frames
    shader 14 (                                        Per Pixel Veined Marble Shader):	  77 fps	 12.9199 mspf	     387 rendered frames
    shader 15 (                                                 Per Pixel Wood Shader):	 103 fps	  9.6712 mspf	     517 rendered frames
    shader 16 (                                                 Per Pixel Tile Shader):	  63 fps	 15.8854 mspf	     315 rendered frames
    shader 17 (                                  Fur Shader With Anisotropic Lighting):	  11 fps	 91.1222 mspf	      55 rendered frames
    shader 18 (        Per Pixel Refraction and Reflection Shader with Phong Lighting):	  88 fps	 11.3895 mspf	     439 rendered frames
    shader 19 (  Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):	  23 fps	 42.6377 mspf	     118 rendered frames
    shader 20 (                                High Dynamic Range Shader (cross blur)):	  41 fps	 24.5290 mspf	     204 rendered frames
    shader 21 (                             High Dynamic Range Shader (gaussian blur)):	  44 fps	 22.8311 mspf	     219 rendered frames
    shader 22 (                          Per Pixel Edge Detection And Hatching Shader):	  30 fps	 33.1126 mspf	     151 rendered frames
    shader 23 (                                         Per Pixel Water Colour Shader):	  46 fps	 21.9470 mspf	     228 rendered frames
    
    
    ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems ([url]http://www.tommti-systems.com[/url])
    
    video mode / device info
    (1024x768) X8R8G8B8 (D24X8) vram used 136314880
    HAL (pure hw vp): ALL-IN-WONDER 9700 SERIES (Anti-Detect-Mode: off, gamma correction: DAC)
    
    
    
    options
    
    pixel shader version: 2_0
    partial precision: off
    number of render targets: 1
    
    results:
    shader  1 (                                           Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
              (                                           Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
              (                                           Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
              (                                           Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
    
    shader  2 (                                            Per Pixel Diffuse Lighting):	 183 fps	  5.4585 mspf	     916 rendered frames
    shader  3 (                            Per Pixel Directional Light Shader (Phong)):	 132 fps	  7.5758 mspf	     660 rendered frames
    shader  4 (                                  Per Pixel Point Light Shader (Phong)):	 132 fps	  7.5873 mspf	     659 rendered frames
    shader  5 (                                   Per Pixel Spot Light Shader (Phong)):	 108 fps	  9.2323 mspf	     542 rendered frames
    shader  6 (                                        Per Pixel Anisotropic Lighting):	 140 fps	  7.1429 mspf	     700 rendered frames
    shader  7 (                                         Per Pixel Fresnel Reflections):	 122 fps	  8.1833 mspf	     611 rendered frames
    shader  8 (                             Per Pixel BRDF-Phong/Anisotropic Lighting):	  96 fps	 10.4113 mspf	     481 rendered frames
    shader  9 (                                          Per Pixel Car Surface Shader):	  93 fps	 10.7843 mspf	     464 rendered frames
    shader 10 (                                         Per Pixel Environment Mapping):	 204 fps	  4.8924 mspf	    1022 rendered frames
    shader 11 (                                    Per Pixel Environment Bump Mapping):	 178 fps	  5.6306 mspf	     888 rendered frames
    shader 12 (                                                Per Pixel Bump Mapping):	 118 fps	  8.4890 mspf	     589 rendered frames
    shader 13 (                                       Per Pixel Shadowed Bump Mapping):	  75 fps	 13.2482 mspf	     378 rendered frames
    shader 14 (                                        Per Pixel Veined Marble Shader):	  77 fps	 12.9199 mspf	     387 rendered frames
    shader 15 (                                                 Per Pixel Wood Shader):	 103 fps	  9.6712 mspf	     517 rendered frames
    shader 16 (                                                 Per Pixel Tile Shader):	  63 fps	 15.8854 mspf	     315 rendered frames
    shader 17 (                                  Fur Shader With Anisotropic Lighting):	  11 fps	 91.1932 mspf	      55 rendered frames
    shader 18 (        Per Pixel Refraction and Reflection Shader with Phong Lighting):	  88 fps	 11.3725 mspf	     440 rendered frames
    shader 19 (  Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):	  23 fps	 42.6377 mspf	     118 rendered frames
    shader 20 (                                High Dynamic Range Shader (cross blur)):	  40 fps	 24.7075 mspf	     203 rendered frames
    shader 21 (                             High Dynamic Range Shader (gaussian blur)):	  43 fps	 22.9895 mspf	     218 rendered frames
    shader 22 (                          Per Pixel Edge Detection And Hatching Shader):	  30 fps	 33.1126 mspf	     151 rendered frames
    shader 23 (                                         Per Pixel Water Colour Shader):	  45 fps	 22.0155 mspf	     228 rendered frames
    
     
  2. Sazar

    Sazar F@H - Is it in you? Staff Member Political User Folding Team

    Messages:
    14,905
    Location:
    Between Austin and Tampa
    btw people... please use CODE tags instead of QUOTE.. since it comes out garbled otherwise...

    to use... enclose code in square brackets [ .. ] to start and then to end enclose /code in square brackets... :)

    cheers...

    www.shadermark.com for the benchmark...
     
  3. Sazar

    Sazar F@H - Is it in you? Staff Member Political User Folding Team

    Messages:
    14,905
    Location:
    Between Austin and Tampa
    please only dl and use this test if you have a dx9 video card in your system... the test is for dx9 shaders and effects...

    cheers :)
     
  4. Speed4Ever

    Speed4Ever Guest

    Code:
    	
    	
    ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems ([url]http://www.tommti-systems.com[/url])	
    
    video mode / device info	
    (1024x768) X8R8G8B8 (D24X8) vram used 137363456	
    HAL (pure hw vp): RADEON 9700 PRO (Anti-Detect-Mode: on	 gamma correction: DAC)
    
    
    
    options	
    
    pixel shader version: 2_0	
    partial precision: off	
    number of render targets: 1	
    
    results:
    shader  1 (                                           Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
              (                                           Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
              (                                           Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
              (                                           Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
    
    shader  2 (                                            Per Pixel Diffuse Lighting):; 200;fps;       5;mspf;     999;rendered frames
    shader  3 (                            Per Pixel Directional Light Shader (Phong)):; 138;fps;       7;mspf;     688;rendered frames
    shader  4 (                                  Per Pixel Point Light Shader (Phong)):; 140;fps;       7;mspf;     701;rendered frames
    shader  5 (                                   Per Pixel Spot Light Shader (Phong)):; 112;fps;       8;mspf;     560;rendered frames
    shader  6 (                                        Per Pixel Anisotropic Lighting):; 146;fps;       6;mspf;     731;rendered frames
    shader  7 (                                         Per Pixel Fresnel Reflections):; 127;fps;       7;mspf;     634;rendered frames
    shader  8 (                             Per Pixel BRDF-Phong/Anisotropic Lighting):; 110;fps;       9;mspf;     548;rendered frames
    shader  9 (                                          Per Pixel Car Surface Shader):; 100;fps;      10;mspf;     498;rendered frames
    shader 10 (                                         Per Pixel Environment Mapping):; 205;fps;       4;mspf;    1024;rendered frames
    shader 11 (                                    Per Pixel Environment Bump Mapping):; 178;fps;       5;mspf;     889;rendered frames
    shader 12 (                                                Per Pixel Bump Mapping):; 120;fps;       8;mspf;     600;rendered frames
    shader 13 (                                       Per Pixel Shadowed Bump Mapping):;  77;fps;      13;mspf;     384;rendered frames
    shader 14 (                                        Per Pixel Veined Marble Shader):;  77;fps;      12;mspf;     385;rendered frames
    shader 15 (                                                 Per Pixel Wood Shader):; 108;fps;       9;mspf;     542;rendered frames
    shader 16 (                                                 Per Pixel Tile Shader):;  65;fps;      15;mspf;     326;rendered frames
    shader 17 (                                  Fur Shader With Anisotropic Lighting):;  12;fps;      86;mspf;      58;rendered frames
    shader 18 (        Per Pixel Refraction and Reflection Shader with Phong Lighting):;  89;fps;      11;mspf;     447;rendered frames
    shader 19 (  Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):;  24;fps;      42;mspf;     118;rendered frames
    shader 20 (                                High Dynamic Range Shader (cross blur)):;  43;fps;      23;mspf;     214;rendered frames
    shader 21 (                             High Dynamic Range Shader (gaussian blur)):;  46;fps;      21;mspf;     230;rendered frames
    shader 22 (                          Per Pixel Edge Detection And Hatching Shader):;  31;fps;      32;mspf;     154;rendered frames
    shader 23 (                                         Per Pixel Water Colour Shader):;  45;fps;      22;mspf;     226;rendered frames
    	
     
  5. Sazar

    Sazar F@H - Is it in you? Staff Member Political User Folding Team

    Messages:
    14,905
    Location:
    Between Austin and Tampa
    could you post your other system specs as well so it makes it easier to compare ?

    I edited mine to include my info too... forgot I had changed my sig :)

    cheers :)
     
  6. Speed4Ever

    Speed4Ever Guest

    Couldn't edit--too late.

    Here it is...

    P4 2.4C@3.0
    Asus P4C800
    Radeon 9700 (Tested in 'Quality' settings)
    1 Gig 2700 DDR
    WinXP Pro SP1