K
Keyz
Guest
I have a Geforce 2 MX400 64Mb AGP,
With Return to Castle Wolfenstien + Quake 3, i have noticed that the edges of guns and characters are very sharp and pixely. (i have outlined an obvious example in the bmp i have posted)
it is more so with Wolf, due to the complexety of the guns etc. compared to Q3.
Is this a characteristic of OpenGL?
Is there any way i can cure it?
I have set the graphics to the highest setting in 800x600 (1024x868 plays hell with the controls but thats another problem)
and i seem to think it was fine b4 i rebuilt my windows installation.
help would be gratefully accepted.
Keyz
With Return to Castle Wolfenstien + Quake 3, i have noticed that the edges of guns and characters are very sharp and pixely. (i have outlined an obvious example in the bmp i have posted)
it is more so with Wolf, due to the complexety of the guns etc. compared to Q3.
Is this a characteristic of OpenGL?
Is there any way i can cure it?
I have set the graphics to the highest setting in 800x600 (1024x868 plays hell with the controls but thats another problem)
and i seem to think it was fine b4 i rebuilt my windows installation.
help would be gratefully accepted.
Keyz