More "R600" details

It should be interesting. I'm still curious on initial pricing.
 
Crystal Ball time. Based on ram size, number of shaders, built in HDMI and native physics processing ability - launch price guesses:

Top End card HD2900 $799
Mid Range HD2600 $400
Low End HD2400 $249

The various striped down versions of each model will be somewhat lower priced, especially those with less ram.

Pricing may be lower on the 2400 if it does not support the physics processing capability of the 2900.

I think this calls for a voting pole. Closest to actual price gets reps from all participants. :)
 
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Its looks like its about time they release something I have had the 8800GTS since last year all ready !

From what I have read I hope their opengl will be better for them in DX10 because right now in Vista opengl for AMD is really not that good at all ..
 
This complicates matters for me. I was looking at the 8800 but the R600 is looking nice. And (in my opinion) AMD/ATI drivers are better suited for Vista right now.
 
We have no idea how the DX10 drivers will be thats a fact

Nvidia drivers are alot better now than they were a few monthes back, I see that AMD has terrible problems with opengl in games in Vista and that with dx9
 
Good point. But, Nvidia is still playing catchup on current offerings though; such as my GeForce Go 7400. The drivers suck. Thank goodness for LaptopVideo2Go.com, no WHQL though.

On the other hand (keep in mind I am not a gamer), the drivers for my X1900 work very well for me.
 
We have no idea how the DX10 drivers will be thats a fact

Nvidia drivers are alot better now than they were a few monthes back, I see that AMD has terrible problems with opengl in games in Vista and that with dx9

Really, AMD/Ati cards are having terrible issues in Vista with games compared to the nvidia cards?

I should toss out my card right now :suprised:
 
They are having trouble with the opengl and that is not new for ATI , I never said you should toss it out, I am saying that people need to look at all the facts first , seeing as there are no DX10 cards yet from AMD we wont know but they are lacking in opengl and that is a fact .


Second Life does not work; it installs, but crashes at the main login / status screen. Apparently, NVidia card owners are working fine with Vista + Second Life, but ATI cards are causing the Second Life client to crash. Presumably something wrong with ATI’s OpenGL implementation- not surprising, really, since the first release ever of OpenGL support from ATI was in the most recent (January 29th) driver set- no beta, straight to release

just an example there are tons of people talking about the poor Vista/ ATI opengl


And I did not say that the Nvidia were better than ATI either I said that the Nvidia drivers were better then they were a few months back

And that ATI were having some problems with their OPENGL ... never said one was better than another but if your going to spend a ton of cash for a card its good to know what is going on and I for one would wait to see what AMD can do with DX10 and Vista and OPENGL ..then again I am a massive gamer I have over 72 major titles on this rig , and for me OPENGL games are the ones I tend to play .... so like I said it is not oh Nvidia is better than ATI/AMD

Its Nvidia has DX10 and drivers on the market ATI does not so caution should be the word of the day .. thats all
 
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Added 2/27/2007 Good morning Pascal. I had emailed you last week concerning ATI display cards/Rhino/Vista compatibility. You had directed me to a driver update with ATI that supported OpenGL with Vista. I thought I'd give you a head's-up for your info and other inquiries that its performance is mediocre at best. I've spent a good deal of time adjusting settings but the fact still remains that in zooming in and out of elevation or top viewports, there is a marked hesitation in rendering of anything more than wireframe display. Also in window selecting in any parallel viewport are artifacts and "noise" created until selection is made. Lastly, and easily the biggest problem lay in the fact that in any parallel viewport, when drawing with any line tool, a blacked-out box surrounds the activated line while drawing until it is entered. Thereby making it very difficult to trace anything or using anything in the viewport as a reference to draw the line. It is definitely faster being that in enabling the OpenGL of the graphics driver, the faster acceleration options are provided but this does not justify the poor real-time display. Again, thanks for the help and hopefully Rhino/ATI/Windows can resolve this. - David Bier - Imaging specialist This is primarily due to how Vista treats mixing of display technologies on a single window which was allowed in the past. Applying either of the fixes mentioned in the display section above should help with this situation - Steve Baer
 
They are having trouble with the opengl and that is not new for ATI , I never said you should toss it out, I am saying that people need to look at all the facts first , seeing as there are no DX10 cards yet from AMD we wont know but they are lacking in opengl and that is a fact .

Second Life does not work; it installs, but crashes at the main login / status screen. Apparently, NVidia card owners are working fine with Vista + Second Life, but ATI cards are causing the Second Life client to crash. Presumably something wrong with ATI’s OpenGL implementation- not surprising, really, since the first release ever of OpenGL support from ATI was in the most recent (January 29th) driver set- no beta, straight to release

http://blog.secondlife.com/2007/03/22/windows-vista-ati-update/

There are updates that fix the issue and reading through various other threads on this matter, most people HAVE had their issues fixed.

just an example there are tons of people talking about the poor Vista/ ATI opengl

I didn't notice tons of issues being reported. 2nd life had/has a known issue, other than that I don't see many people posting about issues. Naturally there are issues with some combinations of products and so forth but I haven't noticed any huge issues across the board. Maybe I am missing something.

And I did not say that the Nvidia were better than ATI either I said that the Nvidia drivers were better then they were a few months back

And that ATI were having some problems with their OPENGL ... never said one was better than another but if your going to spend a ton of cash for a card its good to know what is going on and I for one would wait to see what AMD can do with DX10 and Vista and OPENGL ..then again I am a massive gamer I have over 72 major titles on this rig , and for me OPENGL games are the ones I tend to play .... so like I said it is not oh Nvidia is better than ATI/AMD

Its Nvidia has DX10 and drivers on the market ATI does not so caution should be the word of the day .. thats all

Indeed, caution should be the word of the day but... here's the kicker, there are no dx10 games available Kermit.

As for nvidia's products, yes, they are very good indeed. The one and only reason I was FORCED to use an ati card is because for whatever reason, the al-mightily powerful g-80 somehow is not able to be used for distributed computing (folding @ home project). Even with all the promises made on this front.

I waited, waited, waited some more and finally gave up and purchased an r580+ and will probably have to get an r6xx based dx10 card if Nvidia cannot provide a solution for folding. Just like the denizens who are not able to get onto 2nd life, there are a lot of people like me who have waited and waited for nvidia to fix this issue.

:(
 
I know there are no DX10 games Crisis should be the first one we see. I hope that its not like when DX9 hit the market and I find out my 8800GTS wont handle it the way I want it too, we will see !


On the other hand I can always stay with XP and DX9 for a few more years.
 
We will need to wait till they are on the market to beleive anything at all like benchmarks ...
 
I hate to agree with Shamus but I wouldn't base anything on 3dmark scores. Those benchmarks stopped representing in game performance a couple years ago.

I'm surprised no one has commented on the R600 inherent physics engine.

Of course it'll be 2-3 years before any games code for it but the concept is exciting. Especially for those who are folding. There will be over 300 physics co-processor channels under your hood once the folding software gets updated to use them. And that will most likely happen way before games use them. Especially since it will mean non-standard code between Nvidia and ATI.

Bummer, google doesn't translate Turkish web pages...
 
The performance jump over the comparable Nvidia parts appears (for now) to be too small; AMD needs something huge right now. This one will sting even more when Nvidia unlocks a couple of pipelines or ramps up clock speeds while dropping the pirce of their current line.
 
Yeah god forbid you aggree with me , now I am on the same side of the fence as that guy , gezzzz now I wish I had not posted being stuck with him on my side really blows chunks !!!
 

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Also Hi EP and people. I found this place again while looking through a oooollllllldddd backup. I have filled over 10TB and was looking at my collection of antiques. Any bids on the 500Mhz Win 95 fix?
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