Building on 3DMark05 as a foundation, Futuremark improved the core 3D engine, adding more complex ShaderModel 2.0 tests, stunning High Dynamic Range (HDR) ShaderModel 3.0 tests, and overall enhanced the product with substantially higher polygonal counts expected to be found in games two years into the future. Even with the addition of HDR/ShaderModel 3.0 tests, 3DMark06 still enables ShaderModel 2.0 compliant graphics card owners to run most of the benchmark and get a fully comparable 3DMark score. With these demanding new DirectX 9 implementations, 3DMark06's four graphics tests measure performance of the most advanced hardware while showing visually the compelling advantages of these new shader types. 3DMark06 is the first product from Futuremark using the AGEIA(tm) PhysX software physics library in two very complex, game-like threaded CPU tests conceived to measure properly performances of single processor, multi-core and multiple processor systems in next generation of games. In addition to using real-time physics, both CPU tests also employ multi-threaded artificial intelligence algorithms. By combining the results of the two CPU tests and four graphics tests, 3DMark06 enables users to get a 3DMark score which reflects the overall gaming performance of their PC. Futuremark and their industry partners anticipate that CPU performance promises to be increasingly important in next generation PC games as new titles increase their use of artificial intelligence and complex physics and their reliance on multithreaded processing. You can download 3DMark06 from this page Please use my next thread as a template for your benchmarks. Thanks.