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Old May 27th, 2005 Top | #1
 
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Default Guild Wars

I finally settled on Guild Wars, since so many people are suggesting it. Reply to this if you want to hook up in game or just say hi. Thinking about going Mesmer/Necro or Necro/Monk. Anyone think these ideas are good, bad?

I had a warlock in Warcraft because the abilities were cool and vast. Necros seem to have very similar abilities.

Edit: Now I have two good characters, a Me/Mo (who will become a Me/R later) and a E/Mo (great PvE combo!)
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Old May 27th, 2005 Top | #2
 
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Default Re: Guild Wars Plunge Taken

Hrm, I am thinking about gettings it. (Payday is tomorrow!) I have also heard that its a good game, but I have my own doubts. It looks like the game doesnt have much content... but I could be mistaken.
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Old May 27th, 2005 Top | #3
 
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Default Re: Guild Wars Plunge Taken

Originally Posted by Aprox
Hrm, I am thinking about gettings it. (Payday is tomorrow!) I have also heard that its a good game, but I have my own doubts. It looks like the game doesnt have much content... but I could be mistaken.
Their focus is not so much the content, but the PvP. I plan to buzz through the game and then use it for PvP. I look at it like I look at Battlefield 2, which is ALL pvp, but in GW you get the added bonus of having a character that you have closer to your heart since you poured time and thought into him/her, with a story besides. And no monthly fees, just like Battlefield!
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Old June 5th, 2005 Top | #4
 
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Default Re: Guild Wars Plunge Taken

1st rpg I have ever played and I am hooked. I used to hate rpg's and was strictly fps games mostly cs but I haven't played cs in at least a week or so. As you can see from my xfire profile haha. Yeah its a good game. Still looking forward to Battlefield 2 though.
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Old June 6th, 2005 Top | #5

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Unwonted.... I HATE YOU... you made it seem like you were coming back to wow....

Im so let down... we need more HORDE! we are outnumbered....

Oh, and I mean I hate you, in the nicest way possible


Quote: "Fighting for peace is like screwing for virginity." R.I.P. the best comedian of our time; GEORGE CARLIN.
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Old June 6th, 2005 Top | #6
 
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Default Re: Guild Wars Plunge Taken

Lol...I wish I could, but I just don't want to yet. I still have this unused copy of WoW on my desk. We'll see

What it is about Guild Wars is that it removes literally everything that irked me about Warcraft. Tons of organized PvP, never a gank, never fighting people for mobs or rare mob spawns, travel is instantaneous, combat is simple but varied, you can dual-class, levelling is quick and fun, and you hit max level before you're done with even 1/3rd of the exploring. By the time I hit 60 in warcraft, I had been everywhere and done it all.

And since my wife and I both started at level 1 (we're level 14 now), it's all new to both of us and fun. Our computers are in the same room so we make a godlike healing/damage dealing team in pickup groups. (We can both heal thanks to dual classing, but she does more damage being a fire elementalist).

I went mesmer/monk, but I think when I reroll (and I will), I'll go Monk/Elementalist.
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Old June 7th, 2005 Top | #7

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Default Re: Guild Wars Plunge Taken

i play guild wars! name is ffut ffut if you wanna get together sometime. My guy is almost level 15. I dont play often ..but the game is much better than WOW in my opinion. Only thing thats weird is you only see other people in towns unless they are grouped with you.


My toon is Elementalist/Monk



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Old June 16th, 2005 Top | #8
 
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Default Re: Guild Wars Plunge Taken

Guild wars updated yesterday!

Link

Originally Posted by Areanet
Update – Wednesday, June 15

This week we made the first of several steps towards improving the process of gaining skills and skill points after ascension. In coming weeks, we will continue on this path, and will work to address the difficulty of unlocking items and runes for use in PvP.

Changed the XP requirements per skill point for advanced characters. Previously, the required XP kept increasing with each successive skill point, making it very difficult to continue earning skill points after taking on a new secondary profession. Now, the required XP caps out at 20,000 per skill point.

Doubled the XP gained from killing boss monsters.

Introduced rare scrolls which, when used, grant the entire party double or triple XP for a limited duration. We also added traders for these new scrolls.

Changed the XP reward for ascension. Previously, when a character ascended, he was automatically advanced to level 20, regardless of his current level. This meant that characters who had already advanced to level 20 prior to ascension received no reward for ascending. Now, ascension gives a fixed reward of 50,000 XP.

Updated secondary profession quests so that when a player accepts a new secondary profession, he now gets the starter skills for that profession.

Improved salvage kits so that they always successfully salvage runes from monster-dropped armor. There is still a chance of destroying a rune when using a salvage kit to try to retrieve it from your own armor.

Added confirmation prompt when dragging an item to the ground during a trading session or just after a trading session, to prevent scammers from closing the trading window in the middle of a trade to try to trick their trading partners into dropping an item.

New quests: "The Ascalon Settlement" in North Kryta Province; "The Price of Steel" in Silverwood; and "The False Gods" in Temple of the Ages.

Added unique artwork for the ascended version of the Monk's Saintly Armor.

Updated the descriptions for skills Fertile Season, Balthazar's Spirit, Chimera of Intensity, Irresistible Blow, Mind Freeze, Ice Spikes, Deep Freeze, and Glyph of Energy to more accurately match the actual skill effect.

Updated mission victory conditions in Thunderhead Keep and Iron Mines of Moladune, and monster spawns in The Dragon’s Lair and Ice Caves of Sorrow, to allow players to capture skills from boss monsters before completing the mission.

Updated monster and loot spawns in Sage Lands, Watchtower Coast, Frozen Forest, The Scar, Vulture Drifts, Snake Dance, and Ettin’s Back, and for quests Iron Horse War Machine, The Monk’s Path, and Seeking the Seer.

Fixed issues with last week's update that could cause loot drops to completely stop for some players after repeated map entries, and substantially improved the loot system so that only the most extreme forms of farming will cause monsters to start to run low on loot.

Updated boss monster spawns in various explorable areas to fix issues with boss monster distribution and balance.

Made numerous changes to the "Undead Horde" quest to add more to the storyline and environment of the quest.

Changed the "Behind Enemy Lines" quest so that Aidan uses the correct model and players have a little more time to follow him.

Increased the gold reward for completing the secondary mission in Divinity Coast.

Increased the energy increment on some Druid Leggings, so that all Druid Leggings now provide 2 additional energy.

Updated henchmen in Marhan’s Grotto to use infused armor.

Updated positions and paths for NPCs in various towns and outposts to prevent NPCs from getting stuck.

Updated the Hall of Heroes so that the defender’s Ghostly Hero starts on the altar.

Fixed the Sacred Temples tournament map so that it is no longer possible to pass a relic through the gate.

Fixed elemental damage in the Domain of Elements in the Dragon’s Lair so that it does not damage monsters.

Fixed Forgotten Cursebearer and Forgotten Necromancer bosses so that they use their skills properly.

Fixed problem with quest "The Ambassador’s Quandary."

Fixed Oink in "Gates of Kryta" so that he recognizes his owner even if another player has already completed the quest.

Made text fixes for quests "Tower of Courage," "The Elementalist’s Path," and "Unsettling Rumors."

Fixed the damage ranges on Raven Staves and Ghostly Staves.

Rebalanced Blessed Griffons and Phantoms to better reflect their level.

Renamed the version of Defender’s Scalp Design which provides a bonus to Smiting to Zealot’s Scalp Design.

Renamed Mirror Self to Doppelganger.

Fixed teleporter effects in the Crystal Desert explorable areas.

Fixed various animation and scripting issues in cinematics.

Fixed environmental effects in The Crag.

Fixed teleporter in Vulture Drifts.

Fixed icon for Dwarven Ale so that it no longer appears as "under construction."

Fixed various icon issues in vendor windows so that icons do not appear as "under construction."

Fixed a bug that sometimes caused Error #95 to be displayed when trying to arrange a guild battle.

Fixed a trade bug which prevented trade between two players when both tried to initiate trade at the same time.

Added a cursor for item identification.

Updated the layout of the login screen.

Enabled clicking names in whisper text.

Updated European and Korean translations.

Fixed miscellaneous rare crash bugs.
Being a World of Warcraft alumnus, frequent updates are still a novelty to me.

[rant] Six months with my warlock and the only time they ever fixed even one lock spell was when someone blew up their own auction house with it[/rant]
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Old June 16th, 2005 Top | #9
 
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Default Re: Guild Wars Plunge Taken

So after you guys have been playing this for a while, is it worth getting?
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Old June 16th, 2005 Top | #10
 
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Default Re: Guild Wars Plunge Taken

My short answer is yes.

Here's the bigger explanation of how I feel:
It honestly depends on what you like to do. Warcraft rewards mob grinding (I killed literally THOUSANDS of level 47+ furbolgs to gain faction with the Timbermaw and ran Scholomance and UBRS at least 20-30 times, and STILL didn't get my entire blue armor set), whereas this game focuses on quick play and PvP. Just by doing quests and no grinding, you can get to level 20 (max level) with decent gear in less than thirty hours of play, and even then you're only done with half the game.

If you like classic MMOs, avoid Guild Wars. It's more about quick play and developing the best PvP strategy. When you only have eight ability slots but over 100 spells (along with seven or more categories to spend your attribute points in), you're literally one in a million with your play style.
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Old June 22nd, 2005 Top | #11

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Default Re: Guild Wars Plunge Taken

Man I have to get this game.

INSTALLATION & ADMINISTRATION
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Old June 23rd, 2005 Top | #12

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Default Re: Guild Wars

Originally Posted by Unwonted
I finally settled on Guild Wars, since so many people are suggesting it. Reply to this if you want to hook up in game or just say hi. Thinking about going Mesmer/Necro or Necro/Monk. Anyone think these ideas are good, bad?

I had a warlock in Warcraft because the abilities were cool and vast. Necros seem to have very similar abilities.

Edit: Now I have two good characters, a Me/Mo (who will become a Me/R later) and a E/Mo (great PvE combo!)
im a level 20 el/mo in game ffut ffut



Care for some tea?
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Old June 23rd, 2005 Top | #13
 
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Default Re: Guild Wars

Originally Posted by trainmaster77
im a level 20 el/mo in game ffut ffut
I tried talkin to you a couple of times. Maybe now that PMs go "ding" you might hear me
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Old June 23rd, 2005 Top | #14

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Originally Posted by Unwonted
I tried talkin to you a couple of times. Maybe now that PMs go "ding" you might hear me
right on... im playing gta san andreas at the moment ..and cant figure out how to shoot people while driving



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