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Top | #1 |
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Canadian_divx
Joined: June 2002
Location: waterloo, Ontario, Canada, Planet Earth
Posts: 1,551
Reputation: 150
Power: 137 |
http://www.xbitlabs.com/news/video/d...718155730.html http://www.hispeed.rogers.com/games/game_guru.jsp (first artical) |
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Top | #2 |
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Unregistered
Posts: n/a
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ok, well first off Full-Scene Anti-Aliasing isn't required... secondly nvidia claims to have a fix for the bug and will be out with the next driver release. The Detonator 5's. So, relax, and dont believe everything you read on the net.
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Top | #3 |
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F@H - Is it in you?
Joined: April 2002
Location: Between Austin and Tampa
Posts: 14,888
Reputation: 4110
Power: 313 |
considering the fact that you can't use AF properly on splinter cell... and seeing its popularity.. do you really think that the fact AA is not going to work properly w/o some workaround on today's cards is a problem ?
the game will run just fine... no problems... ![]() nvidia has a software fix in the works from the sounds of it... whereas ati's implementation AFAIK should be hardware based... ergo faster... again this should not make too much difference in non-AA situations... btw... hl2 == out on xbox soon after pc date... or thereabouts... xbox == gf3 level gpu... ergo... nvidia will have no problems with hl2
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Top | #4 |
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Canadian_divx
Joined: June 2002
Location: waterloo, Ontario, Canada, Planet Earth
Posts: 1,551
Reputation: 150
Power: 137 |
ah good point, thanks everyone
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Top | #5 |
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F@H - Is it in you?
Joined: April 2002
Location: Between Austin and Tampa
Posts: 14,888
Reputation: 4110
Power: 313 |
![]() all you need is a crowbar
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Top | #6 |
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The Last High
Joined: December 2001
Location: London
Posts: 18,510
Blog Entries: 51
Reputation: 3652
Power: 349 |
Tell us what you know
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Top | #7 |
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F@H - Is it in you?
Joined: April 2002
Location: Between Austin and Tampa
Posts: 14,888
Reputation: 4110
Power: 313 |
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so apparently ati is going to have a workaround in its drivers... which by implication to me means at least some work is being done by the hardware...
as you can see the hardware does not support centroid sampling which is where the issue arises from in the first place... neither does ati... though ati's filtering methods may well allow for a workarond to be brought up.. I have my reservations about nvidia's ps 2.0 workaround methods seeing their real world ps 2.0 speed... but if the option is available for AA to their customers... I applaud their efforts... the next nvidia/ati cards should feature the required hardware to work properly... not so much what I know as what I have read concerning hl2 and IHV's products EP ![]() I am certainly not all knowing and may well be wrong (depends on accuracy of sources )-edit- btw in my readings online... just found out that apparently ati DOES support centroid based AA... which explains why valve said a workaround is more likely for ATi...
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Top | #8 |
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OSNN Addict
Joined: August 2002
Posts: 165
Reputation: 0
Power: 120 |
I Dont think its going to be such a big deal. Worst case scenario for Nvidia 9.0 supported hardware users is you just cant use all the eye candy. And with a graphic intensive game like HL2 thats probably not an option for most average users anyway.
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